Gaiapolis (ver EAF)

Arcade 1993 Konami Fighter Vertical
A far away land filled with monsters and under the hand of an evil king is on the edge of destruction. Only a small group of brave heroes (a dragon warrior, a fairy & a prince) dare to step forth to look for the legendary sword of the Golden Hawk hidden in the flying citadel known as Gaiapolis in order to topple the evil king and bring peace to this troubled land. Features some very nice 2-D graphics, awesome character & enemy artwork designs, a superb soundtrack and addicting hack & slash action with some RPG characteristics (characters & weapons level up, plenty of magic spells & summons). If you enjoyed Taito's Cadash, this game is for you!

This game features a password system that allows players to continue the game where they left it.
Gaiapolis (ver EAF)

Partager Gaiapolis (ver EAF)


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  • maincpu 68000 (@ 16 Mhz)
  • soundcpu Z80 (@ 8 Mhz)
  • K054539 (@ 0 Mhz)
  • K054539 (@ 0 Mhz)
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 59.185606 Hz
  • Nombre de joueurs 4
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Gaiapolis (ver EAF)

Gaiapolis (ver EAF) - Screen 1
Gaiapolis (ver EAF) - Screen 2
Gaiapolis (ver EAF) - Screen 3
Gaiapolis (ver EAF) - Screen 4
Gaiapolis (ver EAF) - Screen 5

Les clones de Gaiapolis (ver EAF)

Gaiapolis (ver EAF) et M.A.M.E.

0.97u4 [Brian Troha]
0.96u2 [Corrado Tomaselli]
0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert]

- I have finally made a video of gaiapolis intro from the PCB. Kold666 (ID 00231)

- 0.133u1: Renamed (gaiapolu) to (gaiapolsu) and (gaiapolj) to (gaiapolsj).
- 0.99u1: Removed flags dispose from gfx3 region.
- 0.98u2: Changed description to 'Gaiapolis (ver EAF)' and clones '(US ver UAF)' to '(ver UAF)' and '(Japan ver JAF)' to '(ver JAF)'.
- 0.97u4: Brian Troha added Gaiapolis (Europe ver EAF). Renamed (gaiapols) to (gaiapolu).
- 0.96u2: Corrado Tomaselli added Gaiapolis (US ver UAF). Renamed (gaiapols) to (gaiapolj).
- 25th April 2005: Corrado Tomaselli dumped Gaiapolis (ver UAF).
- 24th April 2005: MAME Italian Forum - Kold666 bought Gaiapolis (US).
- 0.84: R. Belmont fixed intro in Gaiapolis.
- 0.68: Changed visible area to 224x376.
- 0.67: Added Gaiapolis (Japan ver JAF) (Konami 1993).
- 23rd March 2003: Acho A. Tang further improved the sprite/tilemap priorities in Kyukyoku Sentai Dadandarn and Gaiapolis. R. Belmont fixed the dipswitches in all the working games in the recent Konami driver and started fixing the internal ROM tests.
- 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers.
- 17th March 2003: R. Belmont added the rotation and zoom graphics layer emulation to Gaiapolis and Kyukyoku Sentai Dadandarn thanks to Olivier Galibert. Nicola Salmoria also improved the ROZ layer emulation in them.
- 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis.
- 14th August 2002: Guru - Dumped Gaiapolis.
- 7th August 2002: Guru - Gaiapolis arrived from R. Belmont for re-dumping.


Romset: 19329 kb / 20 files / 7.02 zip
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