1943 - The Battle of Midway (USA)

Nintendo NES 1988 Capcom
1943: The Battle of Midway, known in Japan as 1943: Midway Kaisen (1943: ミッドウェイ海戦), is a vertical scrolling shooter arcade game released by Capcom in June 1987.

The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.

As in 1942, players pilot a P-38 Lightning. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. In 2-player mode, when both players overlap their planes on screen, the energy bar can be transferred from player with higher energy to the lower one. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.

There are cheat codes for each stages, upon successful entry of cheat codes ranging from holding down a fire button or pointing the joystick in certain direction, player(s) are rewarded with fully upgraded weapons.
1943 - The Battle of Midway (USA)

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Contenu de la ROM :


  • maincpu N2A03 (@ 1 Mhz)
  • N2A03 (@ 1 Mhz)
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60.098 Hz
  • Nombre de joueurs 4
  • Nombre de boutons 2
  • Type de contrôle
    1. triplejoy (8 ways)
    2. triplejoy (8 ways)
    3. triplejoy (8 ways)
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Screenshots de 1943 - The Battle of Midway (USA)

1943 - The Battle of Midway (USA) - Screen 1
1943 - The Battle of Midway (USA) - Screen 2
1943 - The Battle of Midway (USA) - Screen 3
1943 - The Battle of Midway (USA) - Screen 4
1943 - The Battle of Midway (USA) - Screen 5

Les clones de 1943 - The Battle of Midway (USA)

1943 Kai: The Battle of Midway

This updated version was released exactly one year after the original game's debut. 1943 Kai is an enhanced, "wild" version of 1943 that was made only available in Japan under the name 1943 Kai: Midway Kaisen (or 1943改: ミッドウェイ海戦). Most of the graphics and sounds have been reworked, the weapons have been made more extreme and some fairly strange things (laser-firing WWII planes and ships that run on ground) have been added. The trademark P-38 has been replaced with a biplane Boeing Stearman E75 N68828.

This version was ported by Naxat on the PC Engine as 1943 Kai. It was not available on the US TurboGrafx-16. The PC Engine port contains many additional levels and original music.

The history of this game in PC Engine is same as the NES version, but the biplane is equipped differently and there are new exclusive enemies and bosses. Though it was never released in the US as an arcade game, it was included in the Capcom Classics Collection for PlayStation 2 and Xbox in 2005.


Capcom released their own port for the NES, but the game has also been ported to the Atari ST, the ZX Spectrum, the Amstrad CPC, the Commodore 64 and the Amiga. In 2005 it was re–released for Xbox and PlayStation 2 as part of Capcom Classics Collection, and again in Capcom Classics Collection: Reloaded on the PlayStation Portable. It also included as the initial game in Capcom Arcade Cabinet for PlayStation Network and Xbox Live Arcade on February 19, 2013. The overall faithfulness and quality of execution of these third party versions varies greatly. 1943 is the second game in the 1940s series, following the successful 1942.

1943 on the Nintendo Entertainment System

The NES version varies from the arcade version somewhat, introducing the gradual improvement of the player's plane by permanently upgrading certain aspects of its abilities. These include the plane's offensive and defensive powers, the energy level, its special weapons and their durations. This somewhat alters the game balance and a different tactic is required to survive the game. For example, initially very few weapons are made available; more can be attained from power-ups by putting statistic points into "special weapons ability". Likewise, there are statistics for offensive ability, defensive ability, total energy, and special weapon time limit. The statistics modify the rates of change for the energy reserve, damage inflicted, and special weapon time limit.
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