Fire Barrel (Japan)
An airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy.
Télécharger Fire Barrel (Japan)
Contents of the ROM :
Technical
CPU
- maincpu V33 (@ 14 Mhz)
- soundcpu V35 (@ 14 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- Irem GA20 (@ 3 Mhz)
Display
- Orientation Tate
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (8 ways)
If you liked Fire Barrel (Japan)
You might Like:
- 1945k III
- Aero Fighters Special (Taiwan)
- Air Duel (Japan)
- Air Gallet (Europe)
- Asuka & Asuka (World)
- Batsugun
- Change Air Blade (Japan)
- Cyvern (US)
- Daioh (set 1)
- DoDonPachi (International, Master Ver. 97/02/05)
- DonPachi (US)
- Dyger (Korea set 1)
- Guardian Storm
- Gun & Frontier (World)
- Image Fight (World, revision A)
- Mad Shark
- Master of Weapon (World)
- Raiden (set 1)
- Raiden DX (UK)
- Raiden Fighters (Japan set 1)
- Raiden Fighters 2
- Raiden Fighters Jet
- Raiden II (set 1, US Fabtek)
- Raiden II / DX (newer V33 PCB)
- Sand Scorpion
- Sengeki Striker (Asia)
- Skull Fang (World)
- Sky Alert
- Stagger I (Japan)
- Storm Blade (US)
- Thunder Dragon (9th Jan. 1992)
- Thunder Dragon 2 (9th Nov. 1993)
- Tokio / Scramble Formation (newer)
- Turbo Force (old revision)
- U.N. Defense Force: Earth Joker
- World Wars (World?)
- Zing Zing Zip
Fire Barrel (Japan) and M.A.M.E.
0.54 [Bryan McPhail, Nicola Salmoria]
0.36b7 [Bryan McPhail]
WIP:
- 0.146u3: Tafoid flagged Fire Barrel (Japan) as GAME_NO_COCKTAIL due to never having working flip screen.
- 0.144u5: Alex Jackson fixed music randomly blocks.
- 0.141u1: Changed V35 CPU2 clock speed to 14318000 Hz.
- 0.140u3: Angelo Salese added reset line trigger from main to sound CPU in Irem M107 driver, fixing Fire Barrel sound. Also added a preliminary hook-up for an alternative rowscroll effect in Irem M107 HW, noticeable in Fire Barrel stage 2 and 6. Angelo Salese and David Haywood added preliminary row select effect in Irem M107, fixes for good the start-up transitioning in Fire Barrel. Angelo Salese ported row select to every other tilemap in Irem M107 and fixed a bug in it, gives correct stretching gfxs at the end of level 1 and at the start of level 8 in Fire Barrel. David Haywood fixed rowscroll effect in Fire Barrel. Angelo Salese fixed a misplaced sprite bug in Fire Barrel. Angelo Salese and David Haywood fixed sprite-sprite priorities and a sprite sticking bug on game over screen in Fire Barrel. Angelo Salese fixed extensive issues with tilemaps/sprites. Changed input from 2 to 3 buttons. Added 'Rapid Fire' dipswitch.
- 0.129u5: Chris Hardy decrypted new opcodes for Fire Barrel. Angelo Salese fixed regressed rowscroll effect for Fire Barrel.
- 0.118: Fixed rom names.
- 0.66: Changed V33 CPU1 clock speed to 14MHz and V30 CPU2 to 7159000 Hz.
- 0.56: Added dipswitches 'Lives', 'Continuous Play' and 'Unknown'.
- 0.54: Bryan McPhail and Nicola Salmoria added Fire Barrel (Japan) (Irem 1993).
- 13th August 2001: Nicola Salmoria attempted to add sound to Fire Barrel, but it doesn't work yet due to main CPU problems.
- 12th August 2001: Nicola Salmoria fixed the sprites in Fire Barrel making it more or less playable (tilemap scrolling problems remain).
- 0.36b7: Bryan McPhail added Fire Barrel (Japan) (Testdriver). Fire Barrel sprite indexes are wrong - encryption? There are two unused roms next to the sprite roms. Graphics glitches.
- 29th September 1999: Bryan McPhail sent a M107 driver with support for Fire Barrel (bad graphics) and Dream Soccer 94 (random crashes).
LEVELS: 8
Romset: 7808 kb / 21 files / 3.05 zip
0.36b7 [Bryan McPhail]
WIP:
- 0.146u3: Tafoid flagged Fire Barrel (Japan) as GAME_NO_COCKTAIL due to never having working flip screen.
- 0.144u5: Alex Jackson fixed music randomly blocks.
- 0.141u1: Changed V35 CPU2 clock speed to 14318000 Hz.
- 0.140u3: Angelo Salese added reset line trigger from main to sound CPU in Irem M107 driver, fixing Fire Barrel sound. Also added a preliminary hook-up for an alternative rowscroll effect in Irem M107 HW, noticeable in Fire Barrel stage 2 and 6. Angelo Salese and David Haywood added preliminary row select effect in Irem M107, fixes for good the start-up transitioning in Fire Barrel. Angelo Salese ported row select to every other tilemap in Irem M107 and fixed a bug in it, gives correct stretching gfxs at the end of level 1 and at the start of level 8 in Fire Barrel. David Haywood fixed rowscroll effect in Fire Barrel. Angelo Salese fixed a misplaced sprite bug in Fire Barrel. Angelo Salese and David Haywood fixed sprite-sprite priorities and a sprite sticking bug on game over screen in Fire Barrel. Angelo Salese fixed extensive issues with tilemaps/sprites. Changed input from 2 to 3 buttons. Added 'Rapid Fire' dipswitch.
- 0.129u5: Chris Hardy decrypted new opcodes for Fire Barrel. Angelo Salese fixed regressed rowscroll effect for Fire Barrel.
- 0.118: Fixed rom names.
- 0.66: Changed V33 CPU1 clock speed to 14MHz and V30 CPU2 to 7159000 Hz.
- 0.56: Added dipswitches 'Lives', 'Continuous Play' and 'Unknown'.
- 0.54: Bryan McPhail and Nicola Salmoria added Fire Barrel (Japan) (Irem 1993).
- 13th August 2001: Nicola Salmoria attempted to add sound to Fire Barrel, but it doesn't work yet due to main CPU problems.
- 12th August 2001: Nicola Salmoria fixed the sprites in Fire Barrel making it more or less playable (tilemap scrolling problems remain).
- 0.36b7: Bryan McPhail added Fire Barrel (Japan) (Testdriver). Fire Barrel sprite indexes are wrong - encryption? There are two unused roms next to the sprite roms. Graphics glitches.
- 29th September 1999: Bryan McPhail sent a M107 driver with support for Fire Barrel (bad graphics) and Dream Soccer 94 (random crashes).
LEVELS: 8
Romset: 7808 kb / 21 files / 3.05 zip