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Gradius V - Stage3 Loop10 06:14

Gradius V - Stage3 Loop10

jammaplay - 4 vue(s)
Gradius V - Stage3 Loop10 by UMI
smw part9 29:37

smw part9

Yace - 1 vue(s)
Gradius V - Stage3 Boss Loop10 02:19

Gradius V - Stage3 Boss Loop10

jammaplay - 10 vue(s)
Gradius V - Stage3 Boss Loop10 by UMI
Radiant Silvergun - Arcade Stage6 06:14

Radiant Silvergun - Arcade Stage6

jammaplay - 3 vue(s)
Radiant Silvergun - Arcade Stage6 by BenShinobi
BLEED ( ブリード ) Wryn Challenge Mode 3x3 Boss Rush Superplay Mix Extra 07:35

BLEED ( ブリード ) Wryn Challenge Mode 3x3 Boss Rush Superplay Mix Extra

DJ Incompetent - 7 vue(s)
Hand picked VGM mixed to the SFX. Using default Wryn character, default uzis, and White weapons. Challenge Mode lets players fight three bosses simultaneously. I'm killin' all nine available. Give twinstick controls to Gunstar Heroes or Contra 3, then take stage ideas from Megaman 2 and Gradius 5, and ya got Bleed. It is by Bootdisk Revolution for 360 and PC. Tracklist: Selection | Capcom vs. SNK 2 [Satoshi Ise] – Story Demo 2 vs. Bubble Core, Gibby&Stu, & Chopper Core | Battle Garegga + Armed Police Batrider [Manabu Namiki] - Stab and Stomp! Victory | Megaman X (Irregular Hunter X) [Yuko Takehara, Yuki Iwai, Setsuo Yamamoto, Toshihiko Horiyama, Makoto Tomozawa] - Stage Clear Selection | Capcom vs. SNK 2 [Satoshi Ise] – Story Demo 2 vs. Laser Bots, Bunny Rockitt, & Battalion | Mario & Sonic at the London 2012 Olympic Games [SEGA Sound Team] - Koopa's Road Victory | Contra 1 [Hidenori Maezawa] - Stage Clear Selection | Capcom vs. SNK 2 [Satoshi Ise] – Story Demo 2 vs. Rival, Guppy, & White mkII | NieR [Keiichi Okabe] - Shadowlord's Castle Roar Victory | Gunstar Heroes [Kazuo Hanzawa] - Stage Clear -DJ Incompetent Drink & Fly Shooting Team
Gradius V - 51 06:10

Gradius V - 51

jammaplay - 4 vue(s)
Gradius V - 51 by Shinya
Asterix 173500 pts no miss loop 1 part 2 39:39

Asterix 173500 pts no miss loop 1 part 2

goji' - 3 vue(s)
Second Loop du walkthrough, le jeu repart en hardest, beaucoup des automatismes du loop 1 ne passent plus, dû à la vitesse de déplacement abusée des ennemis. Le bouclage du second Loop n'est plus très loin !
Giga Wing Generations - Level6 00:44

Giga Wing Generations - Level6

jammaplay - 21 vue(s)
Giga Wing Generations - Level6 by Rob
Gradius III - Round1 All Clear And Digest 57:19

Gradius III - Round1 All Clear And Digest

jammaplay - 8 vue(s)
Gradius III - Round1 All Clear And Digest by BGR44
Gradius V - Stage13 No Option 09:06

Gradius V - Stage13 No Option

jammaplay - 20 vue(s)
Gradius V - Stage13 No Option by BenShinobi
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