Trojan (US set 1)

Arcade 1986 Capcom Platform Fighter Scrolling
For more information about the game itself, please see the original Japanese version entry; "Tatakai no Banka"
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Trojan (US set 1)

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Technique

CPU
  • maincpu Z80 (@ 3 Mhz)
  • soundcpu Z80 (@ 3 Mhz)
  • adpcm Z80 (@ 3 Mhz)
Chipset
  • YM2203 (@ 1 Mhz)
  • YM2203 (@ 1 Mhz)
  • MSM5205 (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Trojan (US set 1)

Trojan (US set 1) - Screen 1
Trojan (US set 1) - Screen 2
Trojan (US set 1) - Screen 3
Trojan (US set 1) - Screen 4
Trojan (US set 1) - Screen 5

Les clones de Trojan (US set 1)

Trojan (US set 1) et M.A.M.E.

0.36b5 [Quench]
0.31 [Paul Leaman]

WIP:
- 0.146u5: Corrado Tomaselli and The Dumping Union added clone Trojan (US set 2). Added PCB locations to the Trojan sets. Correct Trojan's MSM5205 clock from 455khz (measured on a bootleg) to a verified 384khz as measured on an original Capcom Trojan board [Brian Troha]. Changed parent description to 'Trojan (US set 1)'.
- 0.136u3: Mamesick and Angelo Salese fixed long-standing (day one?) bug with ADPCM samples in Trojan and clone Tatakai no Banka.
- 0.133u1: Corrado Tomaselli changed Z80 CPU1/2/3 clock speeds to 3MHz and MSM5205 sound to 455000 Hz in Trojan as verified on PCB.
- 23rd July 2009: Corrado Tomaselli dumped Trojan (bootleg).
- 0.125u4: Added 'Unused' dipswitch.
- 0.125u2: Changed 'Unknown' to 'Unused' dipswitches.
- 0.65: Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2/3 to 4MHz.
- 0.37b7: Added Z80 (3579545 Hz) CPU3. Replaced ADPCM sound with MSM5205 (384000 Hz).
- 29th August 2000: Nicola Salmoria added correct Z80 ADPCM emulation to the Legendary Wings / Trojan driver.
- 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan and Ghosts and Goblins.
- 0.37b6: Added proms ($0, 100 - timing and priority).
- 0.36b5: Quench added Trojan (US). Changed 'Trojan (US)' to clone '(Romstar)'. Renamed (trojan) to (trojanr).
- 10th September 1999: Quench added another Trojan set.
- 0.35b12: Changed description of clone 'Trojan (Japan)' to 'Tatakai no Banka (Japan)'.
- 8th February 1999: Phil Stroffolino made Trojan use the new tilemap system.
- 0.33b6: Changed description to 'Trojan (US)' and clone to '(Japan)'.
- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria].
- 0.33b3: Dani Portillo added high score saving to Trojan.
- 0.33b2: Paul Leaman fixed background layer colors in Trojan. Note: Trojan contains a third Z80 to drive the game samples. This third Z80 outputs the ADPCM data byte at a time to the sound hardware. Since this will be expensive to do this extra processor is not emulated. Instead, the ADPCM data is lifted directly from the sound ROMS.
- 0.31: Paul Leaman added Trojan (Capcom 1986) and clone (Japan).

LEVELS: 6 (must be finished twice)

Other Emulators:
* FB Alpha

Romset: 769 kb / 27 files / 312.0 zip
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