The End

Arcade 1980 Konami Shooter Gallery
In 'The End' you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen.
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The End

Partager The End

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Technique

CPU
  • maincpu Z80 (@ 3 Mhz)
  • audiocpu Z80 (@ 1 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • DISCRETE
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60.606061 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (2 ways)

Screenshots de The End

The End - Screen 1
The End - Screen 2
The End - Screen 3
The End - Screen 4
The End - Screen 5

Les clones de The End

The End et M.A.M.E.

0.36b8 [Chackn]
0.15 [Ville Laitinen, Nicola Salmoria]
0.05 [Nicola Salmoria]

Bugs:
- theend, theends: [possible] Right at the start of a game, the mothership flickers for a brief moment. Frotz (ID 00252)

WIP:
- 0.143u4: f205v and robotype added clone The End (bootleg?), not working.
- 0.138u1: Changed description of clone 'The End (Stern)' to 'The End (Stern Electronics)'.
- 0.134u3: Andy Welburn added color prom (MMI6331 - 32 bytes) to clone Omega.
- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Aaron Giles fixed screen is vertically offset in clone Omega.
- 0.53: Added clone Omega (bootleg?). Changed palettesize from 100 to 98 colors.
- 6th June 2001: Zsolt Vasvari added Omega to the Galaxian driver thanks to the help of Phil Murray.
- 0.36b8: Chackn added 'The End' (Konami 1980). Changed 'The End' to clone 'The End (Stern)'. Renamed (theend) to (theends).
- 25th October 1999: Chackn added another 'The End' romset.
- 0.34b6: Added color prom 6331-1j.86.
- 0.33b4: Nicola Salmoria fixed high score saving in The End.
- 0.28: Mike Balfour added high score saving to 'The End'. Known issues: Bullets are wrong
- 0.15: Sound support in 'The End' [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms IC56 and IC55.
- 0.12: Ville Laitinen pointed out that The End runs on Scramble hardware, so it now uses the same driver. He also fixed problems with the input controls and two players modes. IMPORTANT: MAKE SURE TO DELETE THE FILES SCRAMBLE\SCRAMBLE.DSW AND THEEND\THEEND.DSW, OTHERWISE THE GAMES WILL NOT WORK CORRECTLY. Known issues: The star background is probably not entirely accurate. Also, maybe it should be clipped at the top and bottom of the screen?
- 0.06: Is this game supposed to have background stars?
- 0.05: Nicola Salmoria added 'The End' (Stern 1980). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Fire. This runs on a hardware very similar to Galaxians. Known issues: I haven't yet had time to check what the various input bits and dip switches do. Two players are not supported.

Other Emulators:
* FB Alpha
* Laser (?)
* Retrocade
* Sparcade
* Tickle
* VAntAGE

Romset: 21 kb / 11 files / 12.8 zip
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