Blocken (Japan)

Arcade 1994 KID / Visco Breakout
A ball and paddle game.
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Blocken (Japan)

Partager Blocken (Japan)

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Technique

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 6 Mhz)
Chipset
  • YM3438 (@ 8 Mhz)
  • OKI6295 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 59.410646 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Blocken (Japan)

Blocken (Japan) - Screen 1
Blocken (Japan) - Screen 2
Blocken (Japan) - Screen 3
Blocken (Japan) - Screen 4
Blocken (Japan) - Screen 5

Blocken (Japan) et M.A.M.E.

0.37b5 [Nicola Salmoria]

< Japan >

Bugs:
- When finishing game on the fourth course, you got a cell testing screen instead of credit. YMI (ID 00358)
- The demo play screen freezes for a while. Kale (ID 00985)
- Regardless of the course chosen, in the first intermission there's no road on the map. Kale (ID 00986)
- Flip Screen graphics are messed up. Speedfreak (ID 00348)

WIP:
- 0.147u1: Changed 68000 CPU1 clock speed to 12MHz and VSync to 59.410646 Hz.
- 0.130: Phil Bennett fixed color / missing gfx in Blocken.
- 0.128u1: Phil Bennett fixed wrong enemy voices in Blocken.
- 0.108u4: Canim changed 68000 clock speed to 8MHz.
- 0.37b5: Nicola Salmoria added Blocken (Japan) (KID / Visco 1994). TODO: Incomplete zoom support and missing rotation support.
- 7th July 2000: Nicola Salmoria added Blocken to the Shanghai 3 driver.

LEVELS: 5 - 7 - 10 - 12 (depends on difficulty level selected)

Romset: 2368 kb / 7 files / 975.7 zip
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