Stinger

Arcade 1983 Seibu Denshi Shooter Flying Horizontal
The game consists of traveling around a space fortress meanwhile shooting aliens and spaceships. An object called 'Bongo' could be used as a defense method. This object will shoot itself to the enemies for a few seconds.
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Stinger

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Technique

CPU
  • maincpu Z80 (@ 3 Mhz)
  • audiocpu Z80 (@ 1 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • DISCRETE
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Stinger

Stinger - Screen 1
Stinger - Screen 2
Stinger - Screen 3
Stinger - Screen 4
Stinger - Screen 5

Les clones de Stinger

Si vous avez aimé Stinger

Vous aimerez peut-être :

Stinger et M.A.M.E.

0.37b16 [Filipe Estima]
0.34b3 [Nicola Salmoria]

Bugs:
- Graphic problem in cocktail mode, the big satellite sprite has a small line glitch (see snapshot). Bugfinder / DCisTHEbest (ID 00811)

WIP:
- 0.72u1: Added Discrete sound, fixed dipswitches and added 'Debug Mode' dipswitch.
- 12th August 2003: Acho A. Tang re-submitted framework for sound effects in Scion and Stinger.
- 22nd February 2003: Acho A. Tang submitted a very basic implementation of the discrete sounds in Stinger.
- 0.37b16: Filipe Estima added Stinger (set 1). Renamed (stinger) to (stinger2).
- 25th February 2001: Filipe Estima added another Stinger ROM set.
- 0.37b12: Changed clock speed of the 2x AY-8910 to 1536000 Hz.
- 31st July 2000: Guru - Dumped Stinger (alt, Seibu).
- 0.34RC1: Zsolt Vasvari added high score saving to Stinger.
- 0.34b8: Added new color proms ($0, 100).
- 0.34b4: Miguel Figueiredo fixed controls in Stinger.
- 0.34b3: Nicola Salmoria added Stinger (Seibu Denshi 1983).
- 11th August 1998: Dumped Stinger (prototype?).

Romset: 97 kb / 15 files / 47.5 zip
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