Black Panther

Arcade 1987 Konami Platform Fighter Scrolling
A beat'em up / platform game.
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Black Panther

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Technique

CPU
  • maincpu 68000 (@ 9 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • K007232 (@ 3 Mhz)
  • YM2151 (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60.606061 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Black Panther

Black Panther - Screen 1
Black Panther - Screen 2
Black Panther - Screen 3
Black Panther - Screen 4
Black Panther - Screen 5

Black Panther et M.A.M.E.

0.37b11 [Eisuke Watanabe]

Artwork available

Bugs:
- There are sprite priority problems in upper part of the screen in the level 2 and 4. Source (ID 02397)
- [possible] The panther hits the first 2 enemies, but misses the following 2. YMI (ID 00356)

WIP:
- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Black Panther.
- 0.57: Removed 3rd button and coin slot.
- 0.37b11: Eisuke Watanabe added Black Panther (Konami 1987).
- 8th January 2001: Eisuke Watanabe added Black Panther to the Gradius / Nemesis driver.

ARCADE RELEASE: Black Panther (Konami) - 1987/Jun/26

LEVELS: 4

Romset: 544 kb / 6 files / 249.7 zip
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