Special Forces II

Arcade 1985 Senko Industries (Magic Electronics Inc. license) Shooter Walking
"Kung-Fu Master"-like action game with an anti-terrorist theme.
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Special Forces II

Partager Special Forces II

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Technique

CPU
  • maincpu S2650 (@ 1 Mhz)
Chipset
  • DISCRETE
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60.606061 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Special Forces II

Special Forces II - Screen 1
Special Forces II - Screen 2
Special Forces II - Screen 3
Special Forces II - Screen 4
Special Forces II - Screen 5

Special Forces II et M.A.M.E.

0.71u3 [Pierpaolo Prazzoli]

WIP:
- 0.133u5: Removed 2nd Discrete sound in Special Forces II.
- 0.133u4: Added 2nd Discrete sound to Special Forces II.
- 0.127u2: Couriersud consolidated memory maps for S2650 based games (Special Forces II). Renamed handlers to s2650_*. Joined protection handlers.
- 0.122: Couriersud moved address remapping proms to REGION_USER1 in Special Forces II.
- 0.121u3: Couriersud fixed 2650 games to use dkong audio as well - only CPU replaced by addon board. Replaced DAC sound with Discrete. Added prom 82s147 (no dump - taken from hunchbkd).
- 0.116u3: Changed VSync to 60.606061 Hz.
- 0.72u1: Removed I8035 CPU.
- 0.71u3: Pierpaolo Prazzoli added Special Forces II (Senko Industries 1985 (Magic Eletronics Inc. licence)). No sound and missing rom?
- 19th July 2003: Pierpaolo Prazzoli added Special Forces and Special Forces 2 to the Donkey Kong driver.

Romset: 38 kb / 11 files / 19.5 zip
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