Sly Spy (US revision 3)

Arcade 1989 Data East USA Platform Shooter Scrolling
North American version, for more information about the game itself, please see the original version entry; "Secret Agent".
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Sly Spy (US revision 3)

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Technique

CPU
  • maincpu 68000 (@ 10 Mhz)
  • audiocpu HuC6280 (@ 2 Mhz)
Chipset
  • YM2203 (@ 1 Mhz)
  • YM3812 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 57.392103 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Sly Spy (US revision 3)

Sly Spy (US revision 3) - Screen 1
Sly Spy (US revision 3) - Screen 2
Sly Spy (US revision 3) - Screen 3
Sly Spy (US revision 3) - Screen 4
Sly Spy (US revision 3) - Screen 5

Les clones de Sly Spy (US revision 3)

Sly Spy (US revision 3) et M.A.M.E.

0.35b1 [Nicola Salmoria]
0.31 [Bryan McPhail]

Artwork available

WIP:
- 0.146u2: Added basic support for the bootleg sprites used by clone Secret Agent (bootleg) [David Haywood].
- 0.129u5: Angelo Salese fixed rom loading in clone Secret Agent (bootleg).
- 0.122u5: Corrado Tomaselli verified/corrected frequencies and OKI6295 pin 7 in Sly Spy. Changed 68000 CPU1 clock speed to 10MHz, HuC6280 to 2MHz and OKI6295 to 1MHz.
- 0.121u4: Fixed rom names in clone Secret Agent (World).
- 26th August 2006: Mr. Do - Added Sly Spy bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
- 0.106u13: MASH added plds ($0, 200, 400, 600 - pal16l8b-ta-1.bin, pal16r4a-ta-2.bin, pal16l8a-ta-3.bin, pal16l8a-ta-4.bin) to Sly Spy and clone (revision 2).
- 21st April 2006: Roberto Fresca - Fixed 'Energy' and 'Difficulty' dipswitches in Sly Spy and clones.
- 0.80u2: Aaron Giles fixes various timer bugs and corrected some problems with SlySpy.
- 0.74u2: Added clone Secret Agent (bootleg).
- 0.37b6: Added prom ($0 - priority).
- 0.37b1: Added 'Service Mode' dipswitch.
- 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy, Midnight Resistance and Dark Seal now have full sound and music. All this was possible to do because he also added support for the Hu6280 CPU into MAME.
- 0.36b5: Bryan McPhail added clone Secret Agent (World).
- 0.35b9: Changed description to 'Sly Spy (US revision 3)' and clone '(US revision 2)'.
- 0.35b5: Bryan McPhail emulated the protection in Sly Spy and added full sound. Changed M68000 clock speed to 12MHz. Replaced ADPCM sound with H6280 (4MHz), YM2203 and OKI6295 sound.
- 16th February 1999: Bryan McPhail has emulated the Sly Spy protection (instead of patching it) and added this strange game which runs on the same hardware. Sound is coming soon too.
- 0.35b2: Bryan McPhail fixed the sprite/playfield and playfield/playfield priorities in Sly Spy. Changed description to 'Sly Spy (revision 3)' and clone '(set 2)' to '(revision 2)'.
- 0.35b1: Nicola Salmoria added Sly Spy (set 1). Changed 'Sly Spy' to clone 'Sly Spy (set 2)'. The old version is an alternate version (earlier) with one single different byte.
- 0.34RC2: Added YM3812 (3250000 Hz) sound (via samples).
- 0.34b3: Dani Portillo added high score saving to Sly Spy.
- 0.33b7: Bryan McPhail added partial sound to Sly Spy.
- 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes. The new code is also used by drivers which were previously doing the palette reduction by themselves, but couldn't handle well color cycling and fades: Bad Dudes, Robocop, Hippodrome, Heavy Barrel, Sly Spy and Midnight Resistance [Nicola Salmoria].
- 0.31: Bryan McPhail added Sly Spy (Data East 1989). Thanks to Gouky & Richard Bush for information along the way, especially Gouky's patch for Bad Dudes & YM3812 information! Note: No playfield/sprite priority. The end of game scrolling background is corrupted.
- 14th January 1998: Dumped Sly Spy (US revision 2).

LEVELS: 9

Other Emulators:
* FB Alpha

Romset: 1410 kb / 21 files / 534.3 zip
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