Saturday Night Slam Masters (USA 930713)

Arcade 1993 Capcom Sports Wrestling
A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent.

There are 2 different game modes to select and play : Single Match or Tag Team 'Battle Royal'. In Single Match, players choose to be one of eight wrestlers including 'Mike Hagger', 'Alexander The Grater', 'El Stingray', 'King Rasta Mon', 'Titanic Tim', 'Gunloc', 'Biff Bolshevik' and 'The Great Oni' ('Jumbo Jack' and 'The Scorpion' cannot be selected in this game).

Once a wrestler has been selected, players will compete in a world-wide tournament against the other 9 wrestlers (including 'Jumbo Jack' and 'The Scorpion') in respective matches. In each match, players must defeat each of their respective opponents by a pinfall, count-out or submission in order to proceed to each of the following matches. Once all opponents are defeated, the winner will be crowned champion and players will have to face all opponents again to defend their title.

In Tag Team 'Battle Royal', players can choose to play as any 2 of the 10 wrestlers for their tag team, including 'Jumbo Jack' and 'The Scorpion'. Here, the player and his or her partner have to eliminate both of the 2 wrestlers on the opposing tag team, in order to win the match and proceed to the next. During these matches, if the player is eliminated before his or her partner is, the match will be declared no contest and it will be a draw.

During each bout in this game, metal buckets and/or glass bottles will sometimes be thrown into the ring which can be picked by the players' wrestler(s) and used as weapons against their opponents.
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Saturday Night Slam Masters (USA 930713)

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Technique

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 8 Mhz)
Chipset
  • Q-Sound (@ 4 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 59.629403 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Saturday Night Slam Masters (USA 930713)

Saturday Night Slam Masters (USA 930713) - Screen 1
Saturday Night Slam Masters (USA 930713) - Screen 2
Saturday Night Slam Masters (USA 930713) - Screen 3
Saturday Night Slam Masters (USA 930713) - Screen 4
Saturday Night Slam Masters (USA 930713) - Screen 5

Les clones de Saturday Night Slam Masters (USA 930713)

Saturday Night Slam Masters (USA 930713) et M.A.M.E.

0.35b3 [Nicola Salmoria]

WIP:
- 0.147u3: Fixed ROMs labels, locations and PCB infos of clone Muscle Bomber: The Body Explosion (Japan 930713), all confirmed and verified on real hardware [Team CPS-1].
- 0.144u5: Kold666 dumped and added MB63B.1A PAL to Saturday Night Slam Masters and clones. Team CPS-1 fixed clone Muscle Bomber: The Body Explosion (Japan 930713) Q-Sound ROMs labels and locations, added Q-Sound PALs.
- 0.144u2: Kold666 dumped and added Q-Sound PALs to Saturday Night Slam Masters (World 930713) and clone (USA 930713).
- 0.140u2: Team CPS-1 fixed slammast/slammastu labels and added D-Board PALs and PCB infos.
- 0.139: Changed description of clones to 'Muscle Bomber: The Body Explosion (Japan 930713)', 'Muscle Bomber Duo: Ultimate Team Battle (World 931206)' and 'Muscle Bomber Duo: Heat Up Warriors (Japan 931206)'.
- 0.133u1: Renamed (slammasu) to (slammastu).
- 0.127: Replaced A-board PLDs (prg1 and sou1) with (prg2).
- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
- 0.107u2: Canim mapped service button in Slam Masters.
- 0.94u1: Aaron Giles fixed '3 speaker problem' with Qsound. Removed 3rd sound channel.
- 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz).
- 0.93: Replaced QSound with YM2151 (3579580 Hz) and added 3rd sound channel.
- 0.63: Changed description to 'Saturday Night Slam Masters (World 930713)' and clones '(US)' to '(US 930713)', '(Japan)' to '(Japan 930713)', '(World)' to '(World 931206)' and '(Japan)' to '(Japan 931206)'.
- 0.37b6: Added clone Saturday Night Slam Masters (US).
- 10th August 2000: Nicola Salmoria fixed the protection bugs in Slam Masters.
- 10th July 2000: Nicola Salmoria fixed the protection problems in Slam Masters.
- 0.36RC1: Changed description of clones 'Muscle Bomber (Japan)' to 'Muscle Bomber - The Body Explosion (Japan)', 'Muscle Bomber Duo (World)' to 'Muscle Bomber Duo - Ultimate Team Battle (World)' and 'Muscle Bomber Duo (Japan)' to 'Muscle Bomber Duo - Heat Up Warriors (Japan)'.
- 0.36b13: Paul Leaman fixed protection in Slam Masters.
- 27th December 1999: Paul Leaman added protection work-around to Slam Masters and did some other CPS1 fixes.
- 0.36b12: Changed Z80 CPU2 clock speed to 6MHz.
- 0.36b11: Replaced Custom sound with QSound (4MHz). Changed input to 4 players and 4 coin slots.
- 0.36b3: Changed description to 'Saturday Night Slam Masters (World)'.
- 0.35: Added Custom sound.
- 0.35RC1: Added 'Freeze' dipswitch.
- 0.35b4: Added Z80 (4MHz) CPU2.
- 0.35b3: Nicola Salmoria added Slam Masters (World) (Capcom 1993), not working.
- 11th November 1997: CaBBe dumped Saturday Night Slam Masters (World 930713).

LEVELS: 9 (must be finished twice)

Other Emulators:
* Calice
* Callus
* FB Alpha
* Kawaks
* Nebula
* Raine

Romset: 12420 kb / 40 files / 6.04 zip
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