Shisensho II

Arcade 1993 Tamtex Puzzle Match
Export version. For more information about the game itself, please see the original Japanese version entry; "Shisen-shou II".
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Shisensho II

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Technique

CPU
  • maincpu V35 (@ 16 Mhz)
  • soundcpu Z80 (@ 3 Mhz)
Chipset
  • M72 Custom
  • YM2151 (@ 3 Mhz)
  • DAC
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Shisensho II

Shisensho II - Screen 1
Shisensho II - Screen 2
Shisensho II - Screen 3
Shisensho II - Screen 4
Shisensho II - Screen 5

Les clones de Shisensho II

Si vous avez aimé Shisensho II

Vous aimerez peut-être :

Shisensho II et M.A.M.E.

0.101u4 [Brian Troha]
0.74u2 [Nicola Salmoria]
0.35 [Nicola Salmoria]

WIP:
- 0.127u3: Pierpaolo Prazzoli and Tomasz Slanina implemented M90 playfield 1 and playfield 2 y-offset table. This fixes the text fading effect in the Match It II demo.
- 4th September 2008: Pierpaolo Prazzoli - Y-Offset table effects: With Dox, we implemented playfield 1 and playfield 2 y-offset table in M90 driver. What it basically does is adding an extra offset to the y-scroll value for each playfield scanline. This fixed, at least, the previously missing water effect in Risky Challenge and the missing text fade effect in the Match It II demo.
- 0.124u5: Roberto Zandona fixed another opcode in Match It II.
- 0.116u2: Roberto Zandona fixed a couple more Irem CPU opcodes to improve Match It 2.
- 0.116u1: Roberto Zandona fixed another IREM opcode, now Match It II is fully playable.
- 0.115u2: Pierpaolo Prazzoli added a new IREM D80000 opcode for Match It II. There still are 4 unknown opcodes and the "no tiles" bug before it will be promoted to working status.
- 0.115u1: Pierpaolo Prazzoli identified a couple of new opcodes in the IREM D80000 V30 CPU which improves Match It II.
- 0.101u4: Brian Troha added Match It II (Tamtex 1993).
- 0.94u5: Nicola Salmoria corrected Shisensho II visible area to 384x256 (it was too small) and Pierpaolo Prazzoli fixed the dips. Added 3rd button. Added dipswitches 'Gal Mode', 'Difficulty' and 'Timer Speed'.
- 0.93: Pierpaolo Prazzoli added many opcodes to Shisensho II decryption table. Game is *almost* working correctly, still some errors.
- 23rd February 2005: Pierpaolo Prazzoli - A couple more opcodes found. You can enter 3rd game now and the match goes away too!
- 16th-21st February 2005: Pierpaolo Prazzoli - Found a opcode to execute correct code that centers the tilemaps, another opcode to fixed the title colors, others to starts demo/game and some new opcodes fixed the continue screen.
- 5th February 2005: Pierpaolo Prazzoli - Found another missing opcode in Shisensho II.
- 0.90u4: Preliminary decryption of Shisensho II [Pierpaolo Prazzoli]. Still being worked on.
- 20th January 2005: Pierpaolo Prazzoli - It tooks 2 weeks and 120 opcodes to see Shisensho II booting... It's still missing few importants opcodes.
- 0.74u2: Added Shisensho II (Tamtex 1993).
- 0.35: Nicola Salmoria added Shisensho II (Testdriver).

Other Emulators:
* FB Alpha

Romset: 2624 kb / 7 files / 845.2 zip
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