Route 16 (set 1)

Arcade 1981 Tehkan / Sun Electronics (Centuri license) Maze
Route 16 is a challenging race car game, integrating special features to excite the beginner as well as the seasoned player. The vivid video screen is fascinating, and is complimented by exceptional audio during game play.

The red car is controlled by the joystick feature, and is pursued through 16 different routes (mazes) by three chase cars. The search mode reveals an overview of all 16 routes, and the search mode appears whenever the car exits a route. In the search mode, the player car becomes a red cube, and the chase cars become yellow cubes.

Whenever the player car exits one route, there is a one second delay for a total overview of the game.

Each route has dead-ends, zig-zags, and multiple entrances and exits.

Some routes have the dollar symbol ($), and the player scores 200 points each time this symbol is cleared. The dollar symbols randomly chance to oil slicks, and when encountered, the oil slicks slow down the player car.

The question mark symbol (?) is surrounded by check points and will either reveal a bomb symbol or a bell mark after the player car clears the check point. The bell will add 800 points to the player's score when cleared. Player skill is tested here to avoid the bomb if it appears.

Some routes have a flag symbol, and when the player car clears the symbol, the pursuing cars become dollar symbols, and every effort should be made by the player to chase them down, and add extra points to his score.

One route has a flickering bonus car symbol. When the symbol appears, clear it and earn an additional player car.

One route has an additional game feature. When the player car enters the maze, it is pursued by an attacking monster. The player car cannot clear or collide with the monster, but must avoid it, or be destroyed.

The high-speed button is another feature of Route 16. When pushed, the player car is accelerated to escape the chase cars. Usage of the high-speed button reduces the player car's fuel. At the end of each round, bonus points are added to the player's score for remaining fuel.

After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added.
Play
Route 16 (set 1)

Partager Route 16 (set 1)

Partager

  • Permalien :

Technique

CPU
  • cpu1 Z80 (@ 2 Mhz)
  • cpu2 Z80 (@ 2 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 255
  • Fréquence 57 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 1
  • Type de contrôle joy (4 ways)

Screenshots de Route 16 (set 1)

Route 16 (set 1) - Screen 1
Route 16 (set 1) - Screen 2
Route 16 (set 1) - Screen 3
Route 16 (set 1) - Screen 4
Route 16 (set 1) - Screen 5

Les clones de Route 16 (set 1)

Scoring de Route 16 (set 1)

Round moneybag : 200 points.
Larger moneybag : 800 points.
Enemy cars : 200, 400, 800 points etc.
End of level bonus : 10 points x remaining fuel.

Tips sur Route 16 (set 1)

* Remember that the biggest score available in the game by far is for the remaining fuel at the end of a level, so use your turbo boost sparingly and not at all if possible.

* When in a room with a chequered flag, try to lure as many of the enemy cars in as possible before getting the flag. The enemy cars automatically flee when they turn into money, so you need them grouped.

* When aiming to collect the money surrounded by the four squares, note that the first square turns the money into a bomb, so collect a second square before grabbing the money.

* Since the 12 outer rooms only have one entrance/exit, try and sneak in there when the opposition is furthest away, so that you can get in and out before they close in on you.

Route 16 (set 1) et M.A.M.E.

0.35RC1 [Zsolt Vasvari]
0.31 [Zsolt Vasvari]

TODO:
* Dump rom route16.a6 (8k) for the MB8841 MCU

WIP:
- 20th July 2008: Guru - Route 16 (Sun Electronics) arrived. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago.
- 0.122u8: Changed description to 'Route 16 (set 1)'.
- 0.114u4: Zsolt Vasvari removed set_vh_global_attribute() and get_vh_global_attribute_changed() from the dozen or so drivers that used it. In the process, made an effort to clean up the video system for these games. The biggest improvements are Route 16, Taisen Quiz HYHOO, Tutankham and Liberator.
- 0.75: Added clone Route X (bootleg).
- 12th October 2003: David Haywood added Route X, a Route 16 bootleg.
- 0.69: MASH added clone Route 16 (set 2).
- 26th March 2000: Malcor dumped Route 16 (set 2).
- 17th March 2000: Zsolt Vasvari fixed a Route 16 crash bug.
- 0.35RC1: Zsolt Vasvari added Route 16 (Tehkan/Sun). Changed 'Route 16' to clone '(bootleg)'. Renamed (route16) to (route16b).
- 8th June 1999: Zsolt Vasvari added the original Route 16 romset.
- 0.35b10: Changed visible area to 256x256.
- 4th April 1999: Darren Olafson fixed the rotating of Route16 driver.
- 0.34b1: Added proms ($0, 100 - top and bottom bitmap), the upper 128 bytes are 0's, used by the hardware to blank the display.
- 0.33b4: Zsolt Vasvari speed up Route 16.
- 0.31: Zsolt Vasvari added Route 16 (bootleg 1981). Note: Route 16 and Stratovox use identical hardware with the following exceptions: Stratovox has a DAC for voice and a SN76477 for the player explosion and bonus ship sound effects. Route 16 has the added ability to turn off each bitplane indiviaually. This looks like an afterthought, as one of the same bits that control the palette selection is doubly utilized as the bitmap enable bit.
- 21st March 1998: Dumped Route 16 (bootleg).

Other Emulators:
* FB Alpha

Romset: 21 kb / 12 files / 14.3 zip
LoadingChargement en cours
Suivez nous

Réseaux sociaux

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris