Battle Lane! Vol. 5 (set 2)

Arcade 1986 Technos Japan (Taito license) Shooter Driving Vertical
A vertically scrolling shoot'em up where you ride a motorcycle.
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Battle Lane! Vol. 5 (set 2)

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Contenu de la ROM :

Technique

CPU
  • maincpu M6809 (@ 1 Mhz)
  • sub M6809 (@ 1 Mhz)
Chipset
  • YM3526 (@ 3 Mhz)
Affichage
  • Orientation Tate
  • Résolution 240 x 255
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Battle Lane! Vol. 5 (set 2)

Battle Lane! Vol. 5 (set 2) - Screen 1
Battle Lane! Vol. 5 (set 2) - Screen 2
Battle Lane! Vol. 5 (set 2) - Screen 3
Battle Lane! Vol. 5 (set 2) - Screen 4
Battle Lane! Vol. 5 (set 2) - Screen 5

Les clones de Battle Lane! Vol. 5 (set 2)

Si vous avez aimé Battle Lane! Vol. 5 (set 2)

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Battle Lane! Vol. 5 (set 2) et M.A.M.E.

0.35b1 [Paul Leaman]

Bugs:
- battlane battlane2 battlane3: [possible] Slowndowns when more enemies appear. haynor (ID 04179)

WIP:
- 0.141u1: Changed M6809 CPU1/2 clock speeds to 1.5MHz.
- 0.135u1: Fabio Priuli added driver data struct and save state support to Battle Lane! Vol. 5.
- 0.133u1: Renamed (battlan2) to (battlane2) and (battlan3) to (battlane3).
- 0.123u6: RansAckeR added DIP locations to Battle Lane! Vol. 5.
- 0.99u3: Pierpaolo Prazzoli fixed rom loading and memory may in Battle Lane.
- 0.79u2: Removed 3rd coin slot.
- 0.71: Changed parent and clone descriptions to 'Battle Lane! Vol. 5'. Mirrored cpu2 ($0) to cpu1 ($4000). Changed visible area to 256x240.
- 0.70: Added player 2 cocktail inputs.
- 22nd April 2001: Bart Puype fixed Battle Lane Vol. 5 from crashing in MAME32.
- 0.37b12: Nicola Salmoria fixed colors and music tempo in Battle Lane. Changed YM3526 clock speed to 3MHz.
- 0.36b7: Improved Battle Lane [Paul Leaman].
- 3rd October 1999: Paul Leaman sent in a Battle Lane driver with fixed sprites / intro sequence.
- 30th September 1999: Paul Leaman sent in another update to Battlelane with CPU emulation almost fully working but graphics are still screwy.
- 13th September 1999: Paul Leaman sent in a small update to the Battlelane driver, but the game still doesn't work.
- 0.35b10: Changed palettesize from 256 to 64 colors.
- 6th April 1999: Paul Leaman updated BattleLane to draw sprites from sprite RAM and has tried to get the correct colors.
- 0.35b1: Paul Leaman added Battle Lane Vol. 5 (set 1) (Taito 1986) and clones (set 2) and (set 3), preliminary.

LEVELS: 6

Romset: 241 kb / 10 files / 109.1 zip
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