Paperboy (rev 3)

Arcade 1984 Atari Games Misc.
Paperboy is a one or two-player game in which the objective is to deliver Newspapers to the Paperboy's customers from Monday through to Sunday.

Each game begins with ten customers and ten non-customers. Paperboy's customers live in the brightly coloured houses, while non-customers live in dark coloured houses. To deliver to a customer, the player must throw a paper either into the customer's mailbox, or onto their front porch. Failure to deliver a paper to a customer results in the loss of that customer for the next day. Any damage done to a customer's property also results in the loss of that customer. Losing all ten of Paperboy's customers will get him fired and the game is over. However, on any day in which all customers have their papers successfully delivered, one of the non-customers will re-subscribe.

Non-customers' houses and yards are loaded with targets at which to throw your extra papers (windows, lamps, statues, etc.). Hitting these targets earns points for the "Breakage Bonus", which is displayed at the top center of the screen. The total Breakage Bonus is awarded to the player at the end of each day (or at the end of the game-whichever comes first).

If Paperboy loses a customer, that customer's house will be dark coloured the next day. As a non-subscriber, this house now presents more targets at which to throw newspapers for building up the Breakage Bonus. At the start of each day, a map of Paperboy's route is displayed to indicate subscriber and non-subscriber houses. This helps to remind players of what customers they may have lost on the previous day and the location of remaining customers.

Paperboy can carry a maximum of ten papers at a time, but can restock his supply by riding over paper bundles placed here and there on his route. A paper supply indicator is displayed underneath the player's score.

While making his deliveries, Paperboy must avoid collisions with all stationary objects and other characters moving about the neighborhood. To avoid collisions, Paperboy can ride his bike anywhere - on the sidewalk, in the street, or into front yards. A collision with anything results in the loss of a life.

In addition to the obstacles, non-subscribers are hostile towards Paperboy and will attack him and try to knock him down. If Paperboy damages a subscriber's property, that character may also attack. So the more customers that are lost, the more hostile the neighborhood becomes toward Paperboy.

At the end of each delivery day, players have a chance to sharpen their skills by guiding Paperboy through the Paperboy Training Grounds. This obstacle course is filled with various targets at which to throw newspaper, as well as ramp jumps to be negotiated. This is a bonus round and no lives are lost for failing to reach the finish line.
Play
Paperboy (rev 3)

Partager Paperboy (rev 3)

Partager

  • Permalien :

Technique

CPU
  • maincpu T11 (@ 10 Mhz)
  • audiocpu M6502 (@ 1 Mhz)
  • pokey1 POKEY (@ 1 Mhz)
  • pokey2 POKEY (@ 1 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • POKEY (@ 1 Mhz)
  • POKEY (@ 1 Mhz)
  • TMS5220C (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 60.096154 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 2
  • Type de contrôle stick

Screenshots de Paperboy (rev 3)

Paperboy (rev 3) - Screen 1
Paperboy (rev 3) - Screen 2
Paperboy (rev 3) - Screen 3
Paperboy (rev 3) - Screen 4
Paperboy (rev 3) - Screen 5

Les clones de Paperboy (rev 3)

Si vous avez aimé Paperboy (rev 3)

Vous aimerez peut-être :

Tips sur Paperboy (rev 3)

1) Be careful not to move too slowly - swarms of bees or nasty whirlwinds may come to push you along.
2) Develop skill in maneuvering in and out of tight situations using the handlebar control.
3) Build up your Breakage Bonus by riding over flowers in non-subscribers' yards.
4) Some players prefer to lose many of their customers so they can do more 'trashing'. Others like to try for Perfect Deliveries. See which strategy scores highest for you.
5) Try hitting characters with papers - you might be pleased with the results!
6) Dirt piles in the streets can be used for making jumps, which will also score points

Paperboy (rev 3) et M.A.M.E.

0.33b4 [Aaron Giles]

Bugs:
- The POKEY generated sound effects start quiet and then normalize after completing 'Monday'. Machone (ID 00384)
- paperboy, paperbr1, paperbr2: Flashing text in service mode. Luigi30 (ID 01591)

WIP:
- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Paperboy.
- 0.133u1: Renamed (paperbr2) to (paperboyr2) and (paperbr1) to (paperboyr1).
- 0.125u4: Added button 1 and 2.
- 0.125u2: Removed button 1 and 2.
- 0.123u4: Changed 'Unknown' to 'Unused' dipswitches.
- 0.76u1: Aaron Giles added clones Paperboy (rev 1) and (rev 2). Changed parent description to 'Paperboy (rev 3)'. Added new cpu2 rom ($4000) to (rev 3).
- 0.57: Aaron Giles fixed a probable crash in some Atari games, the Paperboy sound sync issue.
- 0.36RC1: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz, the 2xPokey to 1789772 Hz and TMS5220 to 625000 Hz.
- 0.34b8: Support for stereo output. This is implelemented in the YM2610 and in Tatsuyuki's YM2151. It can be used by other games, for example the Atari System 2 games (Paper Boy etc.) have two Pokeys, one per channel [Nicola Salmoria].
- 0.33b7: The default scores in Paperboy is correct (though of course you must delete the .HI files) [Aaron Giles].
- 0.33b4: Aaron Giles added Paperboy (Atari Games 1984). Also fixed colors in Paperboy.
- 21st November 1996: Dumped Paperboy (rev 2/3).

Romset: 570 kb / 27 files / 260.6 zip
LoadingChargement en cours
Suivez nous

Réseaux sociaux

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris