Baku Baku Animal (J 950407 V1.000)

Arcade 1995 Sega Puzzle Drop
A "Columns" style puzzle game where you attempt to line up blocks featuring the animal's favorite food. When this happens, the animal eats the food causing the other player to receive more blocks.
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Technique

CPU
  • maincpu SH-2 (@ 28 Mhz)
  • slave SH-2 (@ 28 Mhz)
  • audiocpu 68000 (@ 11 Mhz)
Chipset
  • SCSP
  • CD/DA
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 59.764793 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 4
  • Type de contrôle joy (8 ways)

Screenshots de Baku Baku Animal (J 950407 V1.000)

Baku Baku Animal (J 950407 V1.000) - Screen 1
Baku Baku Animal (J 950407 V1.000) - Screen 2
Baku Baku Animal (J 950407 V1.000) - Screen 3
Baku Baku Animal (J 950407 V1.000) - Screen 4
Baku Baku Animal (J 950407 V1.000) - Screen 5

Baku Baku Animal (J 950407 V1.000) et M.A.M.E.

0.74u2 [?]
0.63 [?]

WIP:
- 0.143u2: Various Sega Saturn / ST-V fixes, that allows correct sound in Baku Baku Animal [Angelo Salese].
- 0.99u8: Mariusz Wojcieszek fixed VDP2 bitmaps scrolling and more, this fixes bad gfx in Baku Baku Animal intro.
- 0.96: Angelo Salese removed the Baku Baku Animal hack since it's not needed anymore (dunno when this was fixed).
- 0.90: Changed description to 'Baku Baku Animal (J 950407 V1.000)'.
- 0.78u4: Mariusz Wojcieszek added alpha blending, see Baku Baku Animal playfield.
- 24th October 2003: David Haywood sent in another ST-V update that improves graphics emulation and fixes the colors in Baku Baku Animal.
- 23rd October 2003: David Haywood sent in an update to the ST-V driver, making Baku Baku Animal playable.
- 0.74u2: Added Baku Baku Animal (Sega 1996).
- 0.63: Added Baku Baku Animal (Testdriver).

LEVELS: 9

Romset: 17408 kb / 5 files / 5.41 zip
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