Libble Rabble

Arcade 1983 Namco Misc.
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Libble Rabble

Partager Libble Rabble

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Technique

CPU
  • maincpu M6809 (@ 1 Mhz)
  • audiocpu M6809 (@ 1 Mhz)
  • sub 68000 (@ 6 Mhz)
Chipset
  • Namco 15XX (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60.60606 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 1
  • Type de contrôle doublejoy (8 ways)

Screenshots de Libble Rabble

Libble Rabble - Screen 1
Libble Rabble - Screen 2
Libble Rabble - Screen 3
Libble Rabble - Screen 4
Libble Rabble - Screen 5

Tips sur Libble Rabble

* Easter Egg :
1) Enter service mode.
2) Turn off the service mode switch and turn it on again quickly to remain on the monitor test grid.
3) Enter the following sequence using the right joystick : Up(x9), Right(x2), Down(x9), Left(x2). '(c) 1983 NAMCO LTD.' will appear on the screen.

Libble Rabble et M.A.M.E.

0.37b8 [Edgardo E. Contini Salvan]
0.37b5 [?]

< Japan >

NOTE:
- Easter egg: Enter service mode. Turn off the service mode switch, and turn it on again quickly to remain on the monitor test grid. Enter the following sequence using the right joystick: 9xU 2xR 9xD 2xL. (c) 1983 NAMCO LTD. will appear on the screen.

WIP:
- 0.144u3: Angelo Salese fixed Toypop driver (Games freeze with zeroes screen).
- 0.143u8: Made some video optimizations in Toypop driver [Kanikani].
- 0.139u1: Atari Ace removed global variables from NAMCO sound core.
- 0.136: Fabio Priuli converted Namco IO chips 56xx, 58xx and 59xx to be devices and converted Libble Rabble to use the new code.
- 0.135u3: Atari Ace converted Toypop driver to use driver_data structure.
- 0.133: Re-added 'Bonus Life' dipswitch.
- 0.132u5: Kanikani added DIP locations for Libble Rabble. Removed 'Bonus Life' dipswitch.
- 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions.
- 0.116: Changed palettesize from 256 to 800 colors.
- 0.88u1: Shaun Stephenson confirmed Libble Rabble custom IO chip numbers (58XX and 2x 56XX).
- 0.79u1: Replaced Namco sound with Namco 15XX.
- 0.78u4: Added missing button 1.
- 0.37b9: Changed M6809 CPU1/2 clock speeds to 1536000 Hz and 68000 CPU3 to 6144000 Hz.
- 21st October 2000: MungJing fixed the Libble Rabble CPU speed.
- 0.37b8: Edgardo E. Contini Salvan added Libble Rabble (Namco 1983).
- 0.37b5: Added Libble Rabble (Testdriver).

ARCADE RELEASE: Libble Rabble (Namco) - 1983/Dec/16

LEVELS: 8 (endless)

Romset: 98 kb / 13 files / 39.3 zip
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