KiKi KaiKai

Arcade 1986 Taito Corporation Shooter Walking
A platform game where you fight ghosts and zombies and other creatures of the afterlife.
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KiKi KaiKai

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Technique

CPU
  • maincpu Z80 (@ 6 Mhz)
  • audiocpu Z80 (@ 6 Mhz)
Chipset
  • YM2203 (@ 3 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de KiKi KaiKai

KiKi KaiKai - Screen 1
KiKi KaiKai - Screen 2
KiKi KaiKai - Screen 3
KiKi KaiKai - Screen 4
KiKi KaiKai - Screen 5

Les clones de KiKi KaiKai

Tips sur KiKi KaiKai

* Secret characters : when 'Game Over' screen appears, hold UP key until the screen change. The bear (kuma) and the valley (tani) should appear on the title screen. It means that this game have been developed by Taito Kumagaya (kuma + tani) Laboratory. And if you start the game when these characters are displayed, on life is added to your play (3 by default, the game should start with 4 lives).

* Wave a flag at a lamp post with a red orb inside it and you will get a powerup.

* There are several types of letters or messages :
White - increase range
Red - increse firepower
Yellow - big letters

* You can also pick up 'eggs' along the way. These eggs are activated by hitting fire & flag at the same time.
Blue - freezes all monsters for a given period of time, also those off screen.
Yellow - kill everything on screen.

* The 'gremlins' don't kill you but they slow you down. You can lose them by running around a lamppost.

KiKi KaiKai et M.A.M.E.

0.36b9 [Nicola Salmoria, Ernesto Corvi]

Bugs:
- The coinage dipswitch settings is not supported. Source (ID 02349)
- Suffers from random lock-up's. Source (ID 02347)
- Clone knightb: Collision detection is imperfect, the player can't be killed by some enemies. Source (ID 02348)

WIP:
- 0.136u4: Fabio Priuli added driver_data struct and save states to the Mexico 86 driver.
- 0.131u3: Angelo Salese fixed some dipswitches quirks in the Mexico 86 driver.
- 0.131u2: Angelo Salese fixed KiKi KaiKai exception.
- 0.131u1: Angelo Salese merged memory maps in Mexico86 driver, also added a basic hook-up for the 4p communication CPU, disabled by default.
- 0.130u2: Aladar fixed the sprite collision code of the MCU simulation in 'machine\mexico86.c'.
- 0.126u3: More documentation on the Kiki KaiKai MCU [Guru, Brian Troha].
- 20th July 2008: Guru - Kiki Kaikai (original Taito with 6801U4 MCU) arrived. Thanks to a couple of people that donated some postage bucks, another package arrived from Japan a few days ago.
- 0.121u1: Changed Z80 CPU2 clock speed to 6MHz.
- 0.120u4: Changed Z80 CPU2 clock speed to 4MHz. Fixed rom names.
- 6th June 2006: Guru - KiKi KaiKai (Taito 1986) bootleg arrived from Korea today (I dumped the MCU on it). Thanks to GP-Lee.
- 0.102u1: Nicola Salmoria added clone Knight Boy (bootleg 1986). Replaced 68705 MCU in KiKi KaiKai with simulation. Fixed dipswitches.
- 0.101u2: Removed Z80 CPU4.
- 0.92: Added Z80 (6MHz) CPU4.
- 0.60: Acho A. Tang fixed several problems in Kiki KaiKai. Added 'Coinage' and 'Unused' dipswitches.
- 1st April 2002: Acho A. Tang fixed a few bugs in the Kiki Kaikai driver.
- 0.37b3: Added 'Flip Screen' dipswitch.
- 0.36b10: Added dipswitches 'Cabinet', 'Demo Sounds', 'Difficulty', 'Bonus Life', 'Lives' and 'Number Match'.
- 0.36b9: Nicola Salmoria and Ernesto Corvi added KiKi KaiKai (Taito 1986).
- 7th November 1999: Nicola partially fixed KiKi KaiKai so that you can start a game, but it still hangs soon after.
- 2nd November 1999: Nicola added Kiki Kaikai to the Mexico 86 driver, but only attract mode works.
- 23rd May 1998: J-ROM dumped KiKi KaiKai (c)1986 TAITO.

LEVELS: 7

Other Emulators:
* Raine
* Shark

Romset: 417 kb / 10 files / 215.7 zip
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