Hard Dunk (Japan)

Arcade 1994 Sega Sports Basketball
A street basketball game from Sega.
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Hard Dunk (Japan)

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Technique

CPU
  • maincpu V70 (@ 20 Mhz)
  • soundcpu Z80 (@ 8 Mhz)
Chipset
  • YM3438 (@ 8 Mhz)
  • Sega/Yamaha 315-5560 (@ 8 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 6
  • Nombre de boutons 4
  • Type de contrôle joy (8 ways)

Screenshots de Hard Dunk (Japan)

Hard Dunk (Japan) - Screen 1
Hard Dunk (Japan) - Screen 2
Hard Dunk (Japan) - Screen 3
Hard Dunk (Japan) - Screen 4
Hard Dunk (Japan) - Screen 5

Les clones de Hard Dunk (Japan)

Hard Dunk (Japan) et M.A.M.E.

0.72u2 [?]
0.67 [Jason Lo, R. Belmont]

WIP:
- 0.140u2: Fixed rom names.
- 0.133u1: Renamed (harddunj) to (harddunkj).
- 0.74: Added 5th and 6th Player.
- 0.72u2: Added Hard Dunk (World). Renamed (harddunk) to (harddunj).
- 0.68: Added dualscreen support (2x 416x224) and 'Monitors' dipswitch. Added 3rd and 4th Player.
- 0.67: Jason Lo and R. Belmont added Hard Dunk (Japan) (Sega 1994) with Sega 315-5560 "MultiPCM" sound chip emulation. Boot and are playable, but some gfx problems.
- 4th April 2003: Jason Lo submitted major improvements to the Sega System Multi 32 driver, Hard Dunk and Outrunners are playable though they have a few graphics glitches.
- 31st January 2003: R. Belmont sent in a very preliminary System 32 Multi driver in which basically only the MultiPCM sound works, nothing else.

LEVELS: 7

Romset: 22144 kb / 15 files / 5.71 zip
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