Golden Castle (prototype?)

Arcade 1986 Allumer / Taito Corporation
Travel with the Great Gurianos as he battles his way through 4 stages against some of the toughest and most feared warriors ever to be found anywhere.

Partager Golden Castle (prototype?)

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Technique

CPU
  • maincpu Z80 (@ 6 Mhz)
  • sub Z80 (@ 3 Mhz)
  • audiocpu M6809 (@ 0 Mhz)
Chipset
  • YM2203 (@ 1 Mhz)
  • MSM5205 (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Les clones de Golden Castle (prototype?)

Tips sur Golden Castle (prototype?)

* When Gurianos is fully armored, the player may create a momentary protective shield by rapidly moving the joystick up and down.

* Pick up all 4 flying swords at the beginning of each stage to turn Gurianos' sword RED. If the player is then able to hit an opponent's shield 14 times with his RED SWORD, is armor is momentarily changed to a glowing GOLD color and his opponents can't harm him.

* Break the Magic Crystal Balls to replenish Gurianos' armor.

* Each opposing warrior has his own personality and way of fighting. Irene is vulnerable when she strikes at the player's chest armor. Zenon is most vulnerable when you trick him and make him laugh. Each opponent has his strengths and weaknesses and it's fun and challenging to the player to learn each of them.

Golden Castle (prototype?) et M.A.M.E.

0.33b6 [Victor Trucco, Steve Ellenoff, Phil Stroffolino]

Artwork available

WIP:
- 0.147u2: hap re-added Golden Castle (prototype?). Note: Game was removed in 0.35 for being incomplete/thought insignificant. Changed description of clone 'Ohgon no Siro (Japan)' to 'Ougon no Shiro (Japan)'.
- 0.136: Angelo Salese cleaned up a bunch of things in the Gladiator driver.
- 0.133u1: Brian Troha added DIP locations to Gladiator and clones (also corrected to match factory settings).
- 0.131u3: Tafoid fixed Gladiator coinage.
- 0.122u6: Corrado Tomaselli verified and changed CPU frequencies in Gladiator. Changed MSM5205 clock speed to 455000 Hz.
- 24th June 2007: Mr. Do - T0M should be happy this week. One of the first bezels I purchased was for Gladiator. I finally got around to finishing that.
- 0.106u1: Don Maeby fixed input in Gladiator (P1 and P2 start are mapped twice).
- 0.92u1: Updated Gladiator driver [Nicola Salmoria]: Verified with schematics (though the schematics are very hard to read so there are still dubious places). Converted to tilemaps, fixed scrolling. Simplified tile decoding. Flip screen support. Fixed spriteram size (this fixes gladiatr36rc2gre). Support for sprite dual buffer (this fixes sprite trails). Adjusted YM2203 mixing levels so bass notes can still be heard (the audio mixing stage has some program controlled filters though which aren't supported). Merged driver with ppking. Proper blending of the fg layer (it's a palette effect not alpha blending). Changed MSM5205 clock speed to 375000 Hz and palettesize to 1024 colors. Fixed cpu1/3 and gfx2/3 rom loading. Added 4x 'Unused' dipswitches.
- 0.90: Nicola Salmoria added clone Great Gurianos (Japan?).
- 0.87u2: Added proms ($0, 20 - unused).
- 1st April 2000: Guru - Dumped Gladiator (Alt) (DataEast).
- 0.35: Removed clone Golden Castle since a complete dump is available. Changed M6809 CPU3 clock speed to 750000 Hz.
- 24th June 1999: Steve Ellenoff fixed Gladiator ADPCM sample pitch.
- 0.35RC2: Changed description to 'Gladiator (US)' and clone 'Ohgon no Siro' to 'Ohgon no Siro (Japan)'.
- 0.35RC1: Fixed ADPCM playback in Gladiator and added support for slave mode to the MSM5205 emulation [Tatsuyuki Satoh]. The samples are no longer needed. Replaced ADPCM/Samples with MSM5205 (455000 Hz) sound. Changed M6809 CPU3 clock speed to 900000 Hz.
- 1st June 1999: Tatsuyuki Satoh fixed the ADPCM hack in Gladiator driver.
- 0.34b3: Tatsuyuki Satoh improved Gladiator input handling.
- 0.34b2: Added new ADPCM sample rom QB0-20.
- 0.34b1: Steve Ellenoff added clone Golden Castle (the code is the same as the Japanese version). Steve Ellenoff added sound to Gladiator and clones. Added ADPCM and Samples sound.
- 0.33b7: Nicola Salmoria added clone 'Ohgon no Siro'.
- 0.33b6: Victor Trucco added Gladiator (Taito 1986). Known issues: Communication to/from sound CPU(s) not yet hooked up. Input ports/dipswitches are working RAM hacks (see above). CPU speed may not be accurate. Some sprites linger on later stages (probably a sprite enable bit).
- 18th June 1998: J-ROM dumped Ohgon no Siro (Japan) (c)1986 TAITO.

LEVELS: 4

Romset: 433 kb / 20 files / 255.3 zip
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