Fantastic Journey (ver EAA)

Arcade 1994 Konami Shooter Flying Horizontal
A horizontally scrolling shoot'em up.
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Fantastic Journey (ver EAA)

Partager Fantastic Journey (ver EAA)

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Technique

CPU
  • maincpu 68EC020 (@ 24 Mhz)
  • soundcpu 68000 (@ 8 Mhz)
  • dasp TMS57002 (@ 12 Mhz)
Chipset
  • K054539 (@ 0 Mhz)
  • K054539 (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 59.185606 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Fantastic Journey (ver EAA)

Fantastic Journey (ver EAA) - Screen 1
Fantastic Journey (ver EAA) - Screen 2
Fantastic Journey (ver EAA) - Screen 3
Fantastic Journey (ver EAA) - Screen 4
Fantastic Journey (ver EAA) - Screen 5

Les clones de Fantastic Journey (ver EAA)

Fantastic Journey (ver EAA) et M.A.M.E.

0.136u3 [R. Belmont, Phil Stroffolino, Olivier Galibert]
0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert]

Artwork available (gokuparo)

WIP:
- 0.137: David Haywood and Tirino73 fixed clone Fantastic Journey (ver AAA) - Game now playable.
- 0.136u3: Tirino73 added clone Fantastic Journey (ver AAA). Changed Fantastic Journey from a clone of Gokujyou Parodius to the parent set Fantastic Journey (ver EAA).
- 27th January 2010: Tirino73 dumped Fantastic Journey (Gokujou Parodius) Ver.AAA - Asia (Konami 1994). Differences are: Notice string modified to show "-in asia excluding japan".
- 0.131: Olivier Galibert fixed clone Fantastic Journey - Game now playable.
- 3rd December 2006: Mr. Do - We have the instruction card for Gokujyou Parodius II from Jeston.
- 0.98u1: Changed description to 'Gokujyou Parodius (ver JAD)'.
- 0.97u5: Changed description to 'Gokujyou Parodius (Japan ver JAD)'.
- 5th June 2003: R. Belmont fixed the scratchy reverb effect that was apparent in some songs in Gokujou Parodius and Sexy Parodius, and he corrected the sound chip internal timer frequency.
- 0.67: R. Belmont and Phil Stroffolino added Gokujyou Parodius (Ver JAD) (Konami 1994) and clone Fantastic Journey.
- 16th March 2003: R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius.
- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama.
- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out.
- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection.

LEVELS: 9 (8 + special stage)

Romset: 13057 kb / 12 files / 5.21 zip
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