Ejihon Tantei Jimusyo (J 950613 V1.000)

Arcade 1995 Sega Misc.
A puzzle game.
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Ejihon Tantei Jimusyo (J 950613 V1.000)

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Technique

CPU
  • maincpu SH-2 (@ 28 Mhz)
  • slave SH-2 (@ 28 Mhz)
  • audiocpu 68000 (@ 11 Mhz)
Chipset
  • SCSP
  • CD/DA
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 59.764793 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 4
  • Type de contrôle joy (8 ways)

Screenshots de Ejihon Tantei Jimusyo (J 950613 V1.000)

Ejihon Tantei Jimusyo (J 950613 V1.000) - Screen 1
Ejihon Tantei Jimusyo (J 950613 V1.000) - Screen 2
Ejihon Tantei Jimusyo (J 950613 V1.000) - Screen 3
Ejihon Tantei Jimusyo (J 950613 V1.000) - Screen 4
Ejihon Tantei Jimusyo (J 950613 V1.000) - Screen 5

Ejihon Tantei Jimusyo (J 950613 V1.000) et M.A.M.E.

0.76u2 [David Haywood, Angelo Salese, Olivier Galibert]
0.74u2 [?]
0.63 [?]

< Japan >

WIP:
- 0.90u2: Changed description to 'Ejihon Tantei Jimusyo (J 950613 V1.000)'.
- 0.82u1: Mariusz Wojcieszek improved sprites alpha blending. This improves Ejihon Tantei Jimusyo and Shienryu intro.
- 31st March 2004: Mariusz Wojcieszek sent in an update to the ST-V driver, adding support for the end code feature in VDP1 which improved sprites in Columns '97, Ejihon Tantei Jimusyo, Shienryu and fixing some bugs in the SCU DSP emulation.
- 0.76u2: Status - Missing alpha effect on lens in Ejihon Tantei Jimusyo.
- 0.74u2: Added Ejihon Tantei Jimusyo (Sega 1995).
- 0.63: Added Ejihon (Testdriver).

LEVELS: 10

Romset: 20992 kb / 6 files / 18.9 zip
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