Dig Dug II (New Ver.)

Arcade 1985 Namco Maze
For this sequel to the 1982 classic, "Dig Dug", Namco changed the game's perspective from a sideways viewpoint, to an overhead one. Action now takes place on a series of small islands.

The gameplay itself retains much from its predecessor, with players still armed with a pump that allows them to inflate and burst the enemies. For this sequel, however, Namco also introduced ground-based charges. Players can activate the charges in order to join them up with other charges, represented on screen by the appearance of trenches. Once a line of charges is linked to two of the island's edges, the charges will detonate and destroy a piece of the island, killing any enemies that happen to be standing on the piece when it's destroyed. Players must be careful not to be standing on a piece that is destroyed, or they themselves will be killed.
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Dig Dug II (New Ver.)

Partager Dig Dug II (New Ver.)

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Technique

CPU
  • maincpu M6809 (@ 1 Mhz)
  • sub M6809 (@ 1 Mhz)
Chipset
  • Namco 15XX (@ 0 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60.606061 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (4 ways)

Screenshots de Dig Dug II (New Ver.)

Dig Dug II (New Ver.) - Screen 1
Dig Dug II (New Ver.) - Screen 2
Dig Dug II (New Ver.) - Screen 3
Dig Dug II (New Ver.) - Screen 4
Dig Dug II (New Ver.) - Screen 5

Les clones de Dig Dug II (New Ver.)

Tips sur Dig Dug II (New Ver.)

* Easter Egg (works on the new version only, old version doesn't have it) :
1) Enter service mode.
2) Select sound 1B.
3) Press the service switch to display the grid and enter the following sequence : Down(x2), Right, Left(x2), Down(x2), Left(x3), Up(x2).
4)Press the service switch again. Some music will play and 'DIGDUGII (c) 1985 NAMCO LTD.' will be slowly drawn on the screen.

* Pause/Resume : When the 'freeze' dip switch is on, at the beginning of the game select starting level with joystick Up/Down, then press button2. During the game, press Start to pause/resume.

Dig Dug II (New Ver.) et M.A.M.E.

0.59 [Yasuhiro Ogawa]
0.27 [Aaron Giles]

WIP:
- 0.133u1: Brian Troha added DIP locations to Dig Dug II.
- 0.79u1: Replaced Namco sound with Namco 15XX.
- 0.59: Changed 'Dig Dug II (set 1)' to clone '(Old Ver.)' and clone '(set 2)' to parent 'Dig Dug II (New Ver.)'. Renamed (digdug2) to (digdug2o) and (digdug2a) to (digdug2). Fixed rom names.
- 0.36b4: Added 2nd player.
- 0.35RC1: Yasuhiro Ogawa added clone Dig Dug II (set 2). Changed parent description to 'Dig Dug II (set 1)'.
- 0.35b13: Changed description to 'Dig Dug II'.
- 0.34b1: Added sound and color proms ($0, 20, 120 - palette, characters and sprites).
- 0.29: Test mode now works both in Dig Dug 2 [Aaron Giles].
- 0.27: Support for Dig Dug 2 (Namco 1985) [Aaron Giles]. Runs on the same hardware as Mappy. Control: Arrows = Move around, CTRL = Pump and ALT = Drill.

LEVELS: 99 (endless)

Other Emulators:
* HiVE
* Retrocade

Romset: 77 kb / 10 files / 34.2 zip
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