NBA Showdown '94 (USA, Prototype, Hacked)

Sega Megadrive 1994 Electronic Arts
NBA Showdown is a 1993 video game for the Super NES game console. The game is a sequel to Bulls versus Blazers video game. The same title was re-released for the Sega Mega Drive as NBA Showdown 94. It is the fifth and final game in the NBA Playoffs series of games, before the series was re-branded as NBA Live.
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Contenu de la ROM :

Technique

CPU
  • maincpu 68000 (@ 7 Mhz)
  • genesis_snd_z80 Z80 (@ 3 Mhz)
Chipset
  • YM2612 (@ 7 Mhz)
  • SEGA VDP PSG (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 7
  • Type de contrôle joy (8 ways)
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Screenshots de NBA Showdown '94 (USA, Prototype, Hacked)

NBA Showdown '94 (USA, Prototype, Hacked) - Screen 1
NBA Showdown '94 (USA, Prototype, Hacked) - Screen 2
NBA Showdown '94 (USA, Prototype, Hacked) - Screen 3
NBA Showdown '94 (USA, Prototype, Hacked) - Screen 4
NBA Showdown '94 (USA, Prototype, Hacked) - Screen 5

Les clones de NBA Showdown '94 (USA, Prototype, Hacked)

Play mode

The game could be played in various ways: players could play against each other, or against the computer. Games against the computer were divided into two levels, "exhibition" or "playoffs". Players could pick from any of the NBA teams for the first time, including non-playoff teams. Games could be configured for 2, 5, 8 or 12 minute quarters.

History

  • It was one of the first basketball games to feature every NBA team in the league. Tecmo NBA Basketball, which was released in 1991, was the first game to do so.
  • It was the first game to feature multiple generic custom teams like Skyers and Flyers.
  • It was the first basketball game to feature in-game 3rd party advertisements for companies like Starter and Topps stadium.
  • It was the first game to deviate from the traditional Eastern Conference finals team vs Western Conference finals team naming convention. Sequentially this title should have been called Bulls versus Suns following the 1993 Finals. There were controversies as to whether star players like Charles Barkley opting out of the players licensing had a profound effect on EA changing to a more generic name like NBA Showdown.
  • It was the first basketball game in which EA Sports, the entity, within EA officially took over the game.
  • The first EA sports game to have the tenths of a second rule in the last minute.
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