The Lost Castle In Darkmist

Arcade 1986 Taito Corporation Platform Fighter Scrolling
A vertically scrolling fighting game where the player controls a knight who battles against a variety of magical characters. Collect potions, power-ups and bonus items from the treasure chests left by slain enemies. Defeat the boss enemies to proceed to the next level.
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The Lost Castle In Darkmist

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Technique

CPU
  • maincpu Z80 (@ 4 Mhz)
  • t5182 Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de The Lost Castle In Darkmist

The Lost Castle In Darkmist - Screen 1
The Lost Castle In Darkmist - Screen 2
The Lost Castle In Darkmist - Screen 3
The Lost Castle In Darkmist - Screen 4
The Lost Castle In Darkmist - Screen 5

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0.96u3 [Tomasz Slanina, David Haywood]

WIP:
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Darkmist.
- 0.127: Lord Nightmare updated the T5182 documentation/pinout.
- 0.123u1: Changed palettesize to 1024 colors.
- 0.112u4: Nicola Salmora, Lord Nightmare and Ernesto Corvi added T5182 support, which gives sound to Darkmist, Mustache Boy and Panic Road. Added Z80 (3579545 Hz) CPU2 and YM2151 (3579545) sound. Added T5182 rom (cpu2) and 2nd coin slot.
- 0.107u4: Brian Troha fixed the dips for Darkmist. Added dipswitches 'Coin A/B', 'Bonus Life', 'Demo Sounds' and 'Unknown'.
- 0.105u3: Sonikos fixed some dipswitches and added controls for 2nd player in cocktail mode in Lost Castle In Darkmist. Added dipswitches 'Service Mode', 'Cabinet', 'Difficulty' and 'Lives'.
- 0.104u2: Tomasz Slanina and Nicola Salmoria fixed Darkmist - Game now playable. Added proms ($0, 100, 200, 300, 400 500 - color lookup tables and 2x unknwon).
- 12th February 2006: Tomasz Slanina - Correct colors and sprite banking in Darkmist (nice game btw).
- 0.104u1: More improvements to the Darkmist driver [Tomasz Slanina]. Fixed cpu2/gfx2/gfx3/user rom loading. Added dipswitches 'TEST MODE', 'Free Play' and 36x '1-5/-x'.
- 27th January 2006: Tomasz Slanina - Darkmist is almost playable now, with bad colors, gfx glitches, and without sound (custom cpu).
- 26th January 2006: Tomasz Slanina - A little progress in Darkmist emulation. Nicola decrypted graphics in Darkmist (0.103u4), but sprite/bg(?) gfx is still shuffled around. Background tile layer is messy (check the last screen with bgl enabled).
- 0.103u4: Nicola Salmoria decrypted graphics in 'The Lost Castle In Darkmist'. Fixed gfx1/2/3 rom loading.
- 0.97u3: Tomasz Slanina decrypted tilemaps in Darkmist and added info about missing proms. Fixed gfx1/2/3/4/5 and user1/2 rom loading.
- 0.96u3: Tomasz Slanina and David Haywood added 'The Lost Castle In Darkmist' (Taito 1986).
- 3rd November 2003: Guru - Dark Mist (Taito 1986) arrived with the donation of several people and MAMEWorld.

Romset: 666 kb / 24 files / 330.5 zip
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