Golden Axe III (Jpn) - ゴールデンアックスIII

Sega Megadrive 1993 Sega
Golden Axe III (ゴールデンアックス III) is the last installment in the Golden Axe series released for the Sega Mega Drive on June 25, 1993. The cartridge unit was only released in Japan while the North American release was a Sega Channel exclusive. It was never released in Europe.

The game has been subsequently re-released (along with many other Mega Drive titles) for PlayStation 2 and PlayStation Portable as part of the Sega Genesis Collection. It was also re-released on the Wii Virtual Console in Japan on September 4, 2007, and in PAL regions on October 5, 2007. It was released on the North American Virtual Console on October 22, 2007. It also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.

While the characters in the two previous games had a relatively limited moveset, Golden Axe III included many new moves including: blocking, sweep attacks, projectile attacks, defensive and offensive special attacks, and an updated grappling system. Furthermore, there are several abilities unique to certain characters: Proud possesses an airslam throw that does severe damage, while Chronos and Sahra can double jump and wall jump. In multiplayer mode, the characters can do team attacks similar to a human slingshot. Finally, each character has a super move that sends a projectile across the screen (except in the case of Chronos who leaps across the screen in an unstoppable lunging attack).

Some features that were removed in the second game were brought back in Golden Axe III: The mischievous elves from the original game who carried magic potions and food have returned in place of the enemy mages from the second game in the series. Extra lives can be earned by freeing a certain number of prisoners scattered throughout the levels; some prisoners are trapped in barrels, or stuck in crystal cells, others are guarded by an enemy that must be slain in order to free them. The magic system returned to the original version, where you cannot choose the amount of magic to use; Golden Axe Two's magic system allowed you to choose how much magic to use by charging the magic-meter. On the other hand, the characters can use devastating new spells with combined casting; on a whole, magic is more effective in GA3 than the other 2, but there is no diversity in the amount of max damage—each character does the same max magic damage. The mounts in GA3 have turned into a hybrid snail-ostrich, instead of the chicken-leg or the dragon-raptors in the previous games. The mounts are known as Bizarrans. "There are three types of Bizarrans in Golden Axe 3. All are equally unimpressive - except the firewave Bizarran. One uses its tongue to attack, another will bite and throw enemies over its shoudler. The "best" Bizarran is the red Bizarran that shoots firewaves with each press of the ATTACK button, and has a flame breath to begin with for up close fighting." Jump + attack will dismount a player. Players are able to choose their own route to the golden axe. If the player reaches the last boss and they are not on their last continue they may get the good ending.
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Technique

CPU
  • maincpu 68000 (@ 7 Mhz)
  • genesis_snd_z80 Z80 (@ 3 Mhz)
Chipset
  • YM2612 (@ 7 Mhz)
  • SEGA VDP PSG (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 7
  • Type de contrôle joy (8 ways)
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Screenshots de Golden Axe III (Jpn)

Golden Axe III (Jpn) - Screen 1
Golden Axe III (Jpn) - Screen 2
Golden Axe III (Jpn) - Screen 3
Golden Axe III (Jpn) - Screen 4
Golden Axe III (Jpn) - Screen 5

Description

Damned Hellstrike, the Prince of Darkness, has taken away the Golden Axe and put an evil curse over all the warriors. However, one of the heroes has their curse relieved and is sent to set things straight - lift the curse off the others, defeat the villain and return with the Golden Axe.

The gameplay has been expanded slightly but is essentially the same hack n' slash as the previous games. New features to the series include new characters, new moves (special attacks, teamwork attacks and teamwork magic spells) and junction points where you can choose which path to take.

The characters include a giant, Proud Cragger (プラウド・クラッガー), a humanoid black panther Chronos "Evil" Rait (クロノス・”イビル”・レート), along with a swordsman, Kain Grinder (カイン・グリンダー), who resembles Ax Battler, and a swordswoman Sahra Burn (サラ・バーン) who resembles Tyris Flare. Gilius Thunderhead is the only character who appears from previous games, though he isn't playable and only appears during cut-scenes. Kain Grinder and Sahra Burn are referred to as Ax Battler and Tyris Flare respectively in the Sega Channel localization of the game.

Characters and Moves

Kain Grinder: Kain is the balanced character of the roster. He boasts excellent reach and priority with his sword. Kain possesses no apparent weaknesses. He uses ice/water magic.

Sahra Burn: Sahra's short weapon reach is offset by her quickness. Her shortcomings are easily overcome by her powerful spinning kick and elusive nature. Sahra has a double jump; she can also jump off of certain walls to either an avoid attack, or gain some battle leverage. She uses fire magic.

Proud Cragger: Proud is a slow yet powerful character. He is the only character to have an airslam. He is perhaps the most challenging character to use due to his slow movement speed and lack of a reliable special attack. He uses earth magic.

Chronos "Evil" Lait: Chronos seems to be a humanoid panther, arguably the most powerful character in the game, mainly due to his super move in which he lunges across the screen in an unstoppable and unblockable attack. He uses wind magic.

Gilius Thunderhead: The dwarf retired before this adventure; he dropped his axe into the mithril fires of his home land, and stole a walking staff from one of the elves that tried to rob him while he was camping. Through his ancient wisdom, the dwarf has adopted the role of sage; he guides you on your quest.

Production

Limited Release


The cartridge unit was only released in Japan, while the US release was a Sega Channel exclusive. It was not released in Europe at all.

Playable enemies


Apparently, the way the game works allows players to control the enemies in the game through the use of patch codes. Whether or not the enemies themselves were intended for actual gameplay use is unclear.

Reception

The game initially received mixed to positive reviews. IGN gave it a 5/10, saying the it was "a game you almost certainly missed in its first appearance, though you didn't miss much". However, the IGN community scored the game an 8.4/10. Most reviewers and critics alike slightly praised the game's presentation, but criticized the gameplay.
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