Generations Lost (Euro, USA)

Sega Megadrive 1994 Time Warner Interactive
Generations Lost is a cinematic platform action game similar to Flashback. It was created for the Sega Genesis/Mega Drive and debuted to little or no acclaim.
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Technique

CPU
  • maincpu 68000 (@ 7 Mhz)
  • genesis_snd_z80 Z80 (@ 3 Mhz)
Chipset
  • YM2612 (@ 7 Mhz)
  • SEGA VDP PSG (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 50 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 7
  • Type de contrôle joy (8 ways)
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Screenshots de Generations Lost (Euro, USA)

Generations Lost (Euro, USA) - Screen 1
Generations Lost (Euro, USA) - Screen 2
Generations Lost (Euro, USA) - Screen 3
Generations Lost (Euro, USA) - Screen 4
Generations Lost (Euro, USA) - Screen 5

Premise

Player takes on the role of a young adventureous man named Monobe who is on a search for the past of his people. He is only equipped with an arm mounted device called an "e-rad" and what is believed to be magic armor. These devices allow Monobe to project energy bolts and create energy ropes to swing on in addition to his basic fighting skills delivering strikes with hands and feet and running jumping and rolling. The player will have to use his skills and his devices to traverse the many strange lands of the game in order to solve the mystery of his people.

Plot

Monobe has always wanted to know the origins and destiny of his people. He is told by his tribal elder of the stories of old and given a set of technologically sophisticated armor and an arm mounted gauntlet that projects a strange energy. Set for his journey, he leaves his people behind as he wanders through jungles and temple areas. His devices allow him to create energy ropes to swing across hazards to wide to jump and project energy beams to stop dangerous foes. Along the way he must use the gauntlet device to open doors and access different areas of the landscape which become increasing futuristic and industrial. As he pursues his ultimate goal Monobe finds out that he must collect pieces of the "captains key" or "Cap Key" to access more areas and learn yet even more from unknown areas and peoples. Monobe soon discovers that this "world" he and his people live on is not a planet but a Generation Ship "Heritage" sent from Earth (via Luna Colony) in May of the year 2037. Its purpose was to colonize a far flung world named "Hope", in an interstellar voyage that would put them in orbit around Hope in the year 2385. The Heritage was designed to support 20 generations of colonists. At the time of Monobe's discovery of what happened August in the year is now 2671 and fortunately his ancestors built the ship to sustain life for at least 700 years. The unfortunate breakdown of protocol on board the vessel throughout the many generations meant that key systems were not maintained and the automatic descent systems that would have brought the Heritage down safely on Hope were not engaged and the ship stayed in orbit for more than 200 years after arrival with its occupants unaware that they needed to disembark on shuttles to the planet below.

See also

  • Interstellar ark
  • The Sacred Armour of Antiriad
  • The Starlost
  • Pandorum
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