Big Bird's Egg Catch (PAL)

Atari 2600 1983 Atari
There have been a variety of Sesame Street video games released for video game platforms, ranging from general Sesame Street titles, to Big Bird titles, to Elmo titles. Most of the Sesame Street video games were published and developed by NewKidCo.
Play
Big Bird's Egg Catch (PAL)

Partager Big Bird's Egg Catch (PAL)

Partager

  • Permalien :

Technique

CPU
  • maincpu M6502 (@ 1 Mhz)
Chipset
  • TIA (@ 0 Mhz)
  • Cassette
Affichage
  • Orientation Yoko
  • Résolution 176 x 223
  • Fréquence 59.922743 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 1
  • Type de contrôle joy (8 ways)
© Copyright auteur(s) de Wikipédia. Cet article est sous CC-BY-SA

Screenshots de Big Bird's Egg Catch (PAL)

Big Bird's Egg Catch (PAL) - Screen 1
Big Bird's Egg Catch (PAL) - Screen 2
Big Bird's Egg Catch (PAL) - Screen 3
Big Bird's Egg Catch (PAL) - Screen 4
Big Bird's Egg Catch (PAL) - Screen 5

Les clones de Big Bird's Egg Catch (PAL)

Video games

Alpha Beam with Ernie


see Alpha Beam with Ernie

Big Bird's Egg Catch


Big Bird's Egg Catch (originally "Grover's Egg Catch") is a video game for the Atari 2600 developed by Atari and Children's Computer Workshop.

In Big Bird's Egg Catch, the player controls Big Bird of Sesame Street fame as he saves eggs produced by chickens at the top of the screen. These eggs travel down variously contorted chutes to land safely in the basket perched on Big Bird's head. Most eggs count for a single point, but a golden egg will periodically appear that is worth five points. When an egg is dropped, a number of points are lost. At higher levels, the eggs move faster, the chutes become more convoluted, there are more egg-laying hens, and the chutes may even flash invisible. "Turkey in the Straw", the song that plays during the egg-catching, also increases in tempo.

Periodically, Big Bird will exit the screen to count his eggs. During this stage, Big Bird is seen with his basket and numbers flash on the screen progressively faster as he counts. When the total is reached, a song is played and Big Bird dances. The game ends when too many eggs are dropped or a set number of counting sessions is performed.

Cookie Monster Munch


Cookie Monster Munch is a video game developed by Atari and Children's Computer Workshop for the Atari 2600 and released in 1983. The game was programmed by Gary Stark.

The objective of Cookie Monster Munch is to guide Sesame Street's Cookie Monster through a simple maze, collecting cookies and placing them in a cookie jar at the bottom of the screen.

Cookie Monster Munch used an Atari Kid's Controller (sold separately), although the regular keyboard controller would also work.

Count's Castle


Count's Castle is a video game developed by Atari for the Atari 2600. The game was never finished and was about 80% complete before development was stopped, and no prototype has been found. It was going to be a math based game.

Countdown


Sesame Street: Countdown is a platform game released for the Nintendo Entertainment System. Players control Count Von Count as they search for a number. The number is chosen in a spinning wheel. Each time players collect the right number, which may be in the form of a number or a collection of items that add up to the number. When players begin, they may choose to move by jumping repeatedly or running.

Elmo's Letter Adventure


Elmo's Letter Adventure is an educational game for the Nintendo 64 and PlayStation featuring Sesame Street's Elmo. It was released in 1999.

Elmo's Number Journey


Elmo's Number Journey is an educational game for the Nintendo 64 and PlayStation featuring Sesame Street's Elmo. It was released in 1999.

Players must guide Elmo through three areas, split into two halves each, collecting the numbers needed to answer the mathematical problems posed by each area's host. Play begins on Sesame Street, where the player must choose one of three difficulty levels and then proceed to Elmo's playroom to access a tutorial, or talk to one of the hosts in order to access their area. The difficulty level determines how many problems the player must solve to proceed to the next area, and how many mistakes a player can make before game over. Unlike many videogames, there are no enemies to defeat and no races against the clock, play revolves around choosing the correct answer to problems and navigating areas with different vehicles.

Elmo in Grouchland


Published by NewKidCo. Released on Game Boy Color. This game is a platforming side scroller based on the movie of the same name.

Elmo's ABCs


Elmo's ABCs is a Video Game developed by Bonsai Entertainment Corp. and published by NewKidCo. It was released on the Game Boy Color in 1999.

Elmo's 123s


Elmo's 123s is a Video Game Published by NewKidCo. Released on the Game Boy Color.

Grover's Music Maker


Grover's Music Maker (originally called "Monkey Music") is a video game for the Atari 2600 developed by Atari in 1983 but was never released. The game was programmed by Stephen Keith and Preston Stuart and uses the Atari Kid's Controller.

The game has several songs pre-programmed into it that children can listen to as Grover dances across the stage. Players can also make their own songs by pressing different buttons on the keypad.

Oscar's Trash Race


Oscar's Trash Race is a video game for the Atari 2600 developed by Atari and was released in 1984. The game was programmed by Christopher Omarzu and uses the Atari Kid's Controller.

You must help Oscar and the little grouches collect wonderful trash in a race. It was meant to give practice in numerical skills and directional concepts.

Sesame Street: Once Upon a Monster


In January 2010, Warner Bros. Interactive Entertainment announced plans to make Sesame Street games for the Xbox 360, which will use Kinect accessory. The title was announced on February 15, 2011 as Sesame Street: Once Upon a Monster, and was released on October 11 of that year.

Sesame Street A-B-C and 1-2-3


Sesame Street 1-2-3 and A-B-C are two educational video games for the NES. They were re-released as a compilation cartridge titled Sesame Street A-B-C and 1-2-3.

Sesame Street A-B-C
Sesame Street A-B-C is an educational Nintendo game featuring two educational video games.

The goal was to create a series of connections, for Rubber Duckie to make his way to Ernie's bathtub. The game teaches basic logic, directions (North, South, East and West) and sequencing.

The video game was created by CBS Learning Systems, for ages 3 to 6.

It was originally made for DOS, but was released for the Nintendo Entertainment System in March 1986. On NES, it was released on the cartridge Sesame Street ABC, supplementing Letter-Go-Round. At some point in time, the game was released for the Unisys ICON operating system, a platform commissioned by the Ontario education system. No copies of this format exist, as the last ICON computers and software were destroyed in the early-2000s.

Ernie's Challenge level: The Rubber Duck will be shown in one square some where on the screen. Ernie will be in another square somewhere else of the screen. The object is to get the Rubber Duck over to Ernie. You do this by selecting which path you’d like to use, from a wide selection, to get there. Ex. Say that there are 3 squares all together, starting from the left and going right. The Rubber Duck is in square #1 and Ernie is in square #3. Now, you want to go to square #3, which is to the right. So, select a panel that will get you there. Each panel will have to arrows in it, one representing where you’re leaving from, one representing where you’re going. We want to go the right, so select the panel with two arrows pointing to the right. Hey, look! You made it to Ernie! This is actually a lot simpler than it looks, so don’t worry too much. Once you’ve made it to Ernie, a little song and dance will take place. After words, pressing the A button will repeat the little show, but in reverse. Pressing Start will start a new game.

Sesame Street 1-2-3
Sesame Street 1-2-3 featured two different games: Astro-grover, and Ernie's magic shapes. In Ernie's magic shapes, you had to match the right symbol to a base symbol. Astro-grover was a simple math game. It was developed by Rare and published by Hi-Tech Expressions.

Sesame Street Counting Cafe


Sesame Street: Counting Cafe is a Sega Genesis-only game based on the characters of Sesame Street, which is produced by the Children's Television Workshop (now known as Sesame Workshop). Players learn how to count numbers with Grover as he tries to count, climb, and jump while collecting food items for counting. Bert has a tendency to thrown an egg in the mass and alter the order.

The skills learned and developed in this game can be used for later childhood, adolescence, and eventually adulthood. North America was the only region in which the game was released; it uses the American English language.

Sesame Street: Big Bird's Hide and Speak


Sesame Street: Big Bird's Hide and Speak is a game for the Nintendo Entertainment System. It was one of the simplest-to-play NES games ever released commercially. It was also the first NES game to feature a digitized voice, in the form of Big Bird. This game stars Big Bird and co-stars Little Bird, and features Bert, Ernie, The Count, Grover, and Elmo.

This game was developed by RSP Inc. and published by Hi Tech Expressions.

All 4 sides of the D-pad move Little Bird to the next window clockwise; A and B Buttons both choose a window. The center buttons (Start and Select) exit to the game select screen.

The game's objective was to choose the correct character or letter, with six different levels. The first two levels are based on simply choosing the window instructed by Big Bird, while the next two needed memorizing since the windows close. In the fifth level the player had to spell the three-letter word instructed by choosing the right letters and the last level the player must attempt to spell the most number of different words before a time limit, the letters in the windows changing after a new word is created.

Sesame Street: Sports


This game was published by NewKidCo and was released on PlayStation and Game Boy Color in the early 2000s.
LoadingChargement en cours
Suivez nous

Réseaux sociaux

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris