Pac-Panic (Jpn) - パックパニック

Nintendo Game Boy 1994 Namcot
Pac-Attack (パックアタック) is a puzzle game in the vein of Columns and Dr. Mario. It was adapted from Cosmo Gang the Puzzle, an arcade game released in the previous year.

Released by Namco, it features Pac-Man as the main playing pieces, with the Ghosts and blocks as obstacles.

The game was initially published in 1993 for the Sega Mega Drive/Genesis and Super NES. Game Gear and Game Boy versions followed in 1994. The Game Boy and Game Boy Color releases also feature a Super Game Boy enhanced color palette. Although Cosmo Gang the Puzzle was released to the arcades, there was never an arcade version of Pac-Attack. The game was also known as 'Pac-Man: Pac-Attack' and 'Pac-Panic'.

It has been re-released on various Namco anthologies such as the Game Boy Color's Pac-Man: Special Color Edition, Namco Anthology 2, Pac-Man Collection, Pac-Man World 2 and the PS2/Xbox/GameCube version of Namco Museum. The SNES version was re-released on the Wii's Virtual Console download service in North America on January 14, 2008, with a European release following on June 27, 2008.

On a Tetris-like board the player drops blocks consisting of Ghosts, Blocks, Pac-Man, and one Fairy (if your Fairy Meter is full) to the ground. The objective is to not let the blocks overflow, let Pac-Man eat the ghosts, and make lines to shorten the amount of blocks on the board. When Pac-Man eats a ghost, the Fairy Meter goes up. Once full, a fairy will eventually be dropped. Once the fairy comes to a stop by landing on anything, it waves its wand and every ghost in the eight lines below it will disappear, often resulting in numerous lines being completed and simplifying the board. Once the fairy disappears, the score bonus is given, and gameplay continues.

Pac-Attack can also be played in 2-player mode. Player 1 must eat Blinky, while Player 2 must eat Sue, the purple ghost from Pac-Mania. As players eat ghosts and complete lines, they will drop ghosts on their opponent's board, messing up their board and bringing them closer to the top. This game can even be played in puzzle mode. The object of this mode is to smash all 100 stages. If you get a Game Over, all the regular blocks appear with red crosses on them, while Blinky and Sue over backwards laughing silently. However, you can try the level again.
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Technique

CPU
  • maincpu LR35902 (@ 4 Mhz)
Chipset
  • LR35902
Affichage
  • Orientation Yoko
  • Résolution 160 x 144
  • Fréquence 59.732155 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)
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Screenshots de Pac-Panic (Jpn)

Pac-Panic (Jpn) - Screen 1
Pac-Panic (Jpn) - Screen 2
Pac-Panic (Jpn) - Screen 3
Pac-Panic (Jpn) - Screen 4
Pac-Panic (Jpn) - Screen 5

Les clones de Pac-Panic (Jpn)

Namco Anthology 2 1998 Version

The Namco Anthology 2 (Only for the PlayStation and only released in Japan, with the exception of the Pac-Man World 2 port,) version of Pac-Attack included new graphics, music and modes. Also some improvements over the 1993 SNES/Genesis/Mega Drive Version, Such as:

  • A Bar indicating when Pac-Man or the Fairy is coming
  • Which Ghosts you can and cannot eat
  • The ability to save a Fairy
It also had a "Godhand" mode which was a "Expert/Very hard" mode. It was a mode to test to see if you could reach level 999 while all the blocks come down at intense speeds. Also, Pac-Man and the Fairy take longer to appear. Also noted that this version of Pac-Attack takes place in Space.

The music was also composed by Takaki Horigome, a musician from the Japanese band Kirinji.

This version of Pac-Attack was released as an unlockable game in Pac-Man World 2, in which it was released for all territories. This port omits the puzzle mode, however.

Namco Anthology 2 also included the original Pac-Attack along with the remake, while Pac-Man World 2 only included the remake.

iOS version

It was remade on the iOS and was released in October 2010.
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