Fighting Bujutsu

Arcade 1997 Konami Not Classified
A 3-D fighting game from Konami.

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Contenu de la ROM :

Technique

CPU
  • maincpu PowerPC 603 (@ 100 Mhz)
  • subcpu PowerPC 403GA (@ 32 Mhz)
  • gfxcpu PowerPC 604 (@ 100 Mhz)
Chipset
  • RF5C400 (@ 16 Mhz)
  • DMA-driven DAC
  • DMA-driven DAC
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 6
  • Type de contrôle joy (8 ways)

Fighting Bujutsu et M.A.M.E.

0.143u5 [Ville Linde, R. Belmont]

HardDisk required

WIP:
- 0.143u5: Ville Linde and R. Belmont added Fighting Bujutsu (Konami 1997).
- 13th August 2012: Ville Linde - Bujutsu is now sending the first game textures.
- 27th November 2007: R. Belmont - I recently acquired a Konami Fighting Bujutsu PCB set. I've dumped the 3 boot ROMs, and there's also an IDE HDD that's got an appointment with CHDMAN later today. The system16.com description linked above isn't quite right. Here's the real beef: Main CPU: PowerPC 603ev (100 MHz?), Sound and I/O CPU: PowerPC 403GA (33 MHz?), 3D Math CPU: PowerPC 604 (100 MHz?), Sound chips: Ricoh RF5c400 32-channel wavetable synthesizer plus TMS57002 effects DSP. 4.1 channel analog outputs are present (front L&R, rear L&R, subwoofer) and Media: IDE hard disk. As you can see, it's sort of like Gradius IV's Hornet PCB with the following CPU swaps: PPC403 replaced by PPC603ev, 68000 replaced by PPC403, and SHARC replaced by PPC604. The results would be MUCH more expensive without any real additonal capability, so it's obvious why this was a dead-end system with only one game. Well, Ville has looked up from WoW to notice my preliminary dump of the game, so hopefully he'll get something going. May be a while though given that it's fairly unlike other Konami hardware of the time (the 3d chips are not the same as e.g. GTI Club, for instance).

Romset: 1536 kb / 3 files / zip
Harddisk: 1.01 GB (CYLS: 2097, HEADS: 16, SECS: 63 - Compressed: 265.6)
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