Castlevania II - Belmont's Revenge (Euro, USA)

Nintendo Game Boy 1991 Konami
For the NES game also called Castlevania II, see Castlevania II: Simon's Quest.
Castlevania II: Belmont's Revenge, known as Dracula Densetsu II (ドラキュラ伝説II, officially translated The Legend of Dracula II) in Japan, is a platform game released for the Game Boy in 1991. It is the second Castlevania title for the Game Boy and serves as a sequel to the previous title, Castlevania: The Adventure. Belmont's Revenge is included in the fourth volume of the Konami GB Collection compilations. Set fifteen years after the events of Castlevania: The Adventure, Dracula returns and kidnaps Christopher Belmont's son Soleiyu at his coming of age feast, and turns him into a demon. With Soleiyu's mystical powers, Dracula retakes human form and rebuilds his castle, forcing Christopher to confront Dracula once again to save his son and Transylvania.

Unlike the previous Game Boy title, sub-weapons in the form of holy water and axes are available in the game. There are four initial levels, each taking place in a separate castle with unique theme such as air, plant, earth, and crystal, and can be completed in any order. There are also very large trap rooms in the levels. The game also utilizes a password system.
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Technique

CPU
  • maincpu LR35902 (@ 4 Mhz)
Chipset
  • LR35902
Affichage
  • Orientation Yoko
  • Résolution 160 x 144
  • Fréquence 59.732155 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)
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Screenshots de Castlevania II - Belmont's Revenge (Euro, USA)

Castlevania II - Belmont's Revenge (Euro, USA) - Screen 1
Castlevania II - Belmont's Revenge (Euro, USA) - Screen 2
Castlevania II - Belmont's Revenge (Euro, USA) - Screen 3
Castlevania II - Belmont's Revenge (Euro, USA) - Screen 4
Castlevania II - Belmont's Revenge (Euro, USA) - Screen 5

Les clones de Castlevania II - Belmont's Revenge (Euro, USA)

Development

The Japanese and Konami GB Collection version of the game changes one of the sub-weapons, replacing the axe with a cross. While the axe can go in an upward arcing motion that can go through walls and barriers, the cross can do a back-and-forth horizontal motion.

Reception

IGN thought the game made better use of the Game Boy's hardware than the first Castlevania handheld, and also applauded its inclusion of traditional Castlevania items, weapons, and having a cleaner graphical aesthetic. It was still hurt, however, by a lack of character speed and its short play time.GameSpy called it one of the best action games on the original Game Boy.
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