B.C. Kid 2 (Euro)

Nintendo Game Boy 1994 Hudson Soft
Bonk's Revenge (PC-原人 2, or PC-Genjin 2 in Japan) is a 2D platformer originally for the TurboGrafx 16 console, created in 1991 by the Red Company for Hudson and Turbo Technologies, and licensed by NEC. The game was re-released for the TurboGrafx-16 in 1992 on the Gate of Thunder 4-in-1 game CD-ROM. A completely different game with the same name appeared on the Game Boy, whereas the original version was re-released for Virtual Console and on the Japanese PlayStation Store. This is the second title in the Bonk series.

This time, the titular large-headed caveman is on a quest to recover half of the moon, which was stolen by the evil King Drool III. Its multiple stages each contain several specific areas, which range from outdoors to trains to space to underwater. As in most platformers, Bonk has several crucial abilities: the I button causes him to jump; the II button causes him to "bonk," an action in which Bonk slams his head forward, inflicting a killing blow on most enemies; I jump-II combo causes Bonk to head-butt the Earth, killing enemies he lands on and creating a damaging shock wave; Holding down the II button in midair causes Bonk to spin and hover, allowing for long, controlled jumps. Bonk can also use his large mouth to grip onto allowed surfaces for climbing.

Bonk's health is reflected in heart containers, similar to games in the Zelda series. Taking damage will cause Bonk to lose a certain amount of hearts, and hearts can be refilled through items,such as fruit, collected throughout the game. Bonk can also attain blue hearts that increase his amount of hearts, allowing him to effectively gain more health as the game progresses. The game also features Smileys, similar to coins in the Mario series, which are helpful when you get to the bonus round after each boss because you can get extra lives. Bonk can also turn invincible when he collects a large meat or two small meats, and can gain an extra life when he collects a small model of himself.
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Technique

CPU
  • maincpu LR35902 (@ 4 Mhz)
Chipset
  • LR35902
Affichage
  • Orientation Yoko
  • Résolution 160 x 144
  • Fréquence 59.732155 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)
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Screenshots de B.C. Kid 2 (Euro)

B.C. Kid 2 (Euro) - Screen 1
B.C. Kid 2 (Euro) - Screen 2
B.C. Kid 2 (Euro) - Screen 3
B.C. Kid 2 (Euro) - Screen 4
B.C. Kid 2 (Euro) - Screen 5

Les clones de B.C. Kid 2 (Euro)

Power-up forms

Bonk is able to power-up and change into various forms by eating meat. With one small piece of meat, when he Bonks, a cloud floats towards enemies, freezing them when they come in contact. When he spins in the air, he has a cloud surrounding him. When he lands on his head, it freezes all enemies onscreen. With an additional small piece or one large piece, he becomes fully powered up and becomes temporarily invincible . In this form, he breathes fire, which destroys any enemies that comes into contact with it. When spinning, he is surrounded by fire, & when he lands, it causes damage to all enemies, & instantly destroys most, but not all of them onscreen.

Variations in gameplay

In the Game Boy version of this title, Bonk can turn into one of three unique heroes: Master Bonk, Hungry Bonk, or Stealth Bonk. Becoming Master Bonk dresses Bonk in a cape and provides him with Vulcan-esque ears, and gives him the ability to move faster and jump higher. Becoming Hungry Bonk gives Bonk an animalistic appearance with evil eyes and a mouth full of razor-sharp teeth, and gives bonk the ability to chew enemies to death, as well as providing him with a much stronger head-butt that can kill nearby foes. Becoming Stealth Bonk dresses Bonk in a striped jail outfit, and gives him the ability to enter special locked doors that lead to areas such as the bank, where Bonk can collect Smileys, the butcher's, where Bonk can eat more slabs of meat in hope for a different power-up, and jail, where Bonk loses a portion of his Smileys.

Grabbing one of many tulips scattered throughout the game carries Bonk to a special bonus stage where he can face off against Mechabonk -- a RoboCop-esque version of Bonk—in a best-of-three battle to "bonk" one another off the edge of a small stage. Winning two rounds provides Bonk with an extra life, while a loss transforms Bonk into Wounded Bonk, where Bonk resembles a mummy and takes twice as much damage as usual.

The game overall is very similar to games in the Mario series, providing linear, side-scrolling action, multiple power-ups, and several small boss confrontations leading up to a final boss. Its treatment of power-ups is similar as well: taking a hit while powered-up causes Bonk to take no damage but instead lose his power. For those who struggle with the game, the game offers passwords after game-overs so the player does not need to start over from the beginning.
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