Burning Rival (Japan)

Arcade 1992 Sega Fighter Versus
A cartoon-like fighting game with pleasing animation and a sense of humor. 8 selectable characters.
Play
Burning Rival (Japan)

Partager Burning Rival (Japan)

Partager

  • Permalien :

Technique

CPU
  • maincpu V60 (@ 16 Mhz)
  • soundcpu Z80 (@ 8 Mhz)
Chipset
  • YM3438 (@ 8 Mhz)
  • YM3438 (@ 8 Mhz)
  • RF5C68 (@ 12 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 6
  • Type de contrôle joy (8 ways)

Screenshots de Burning Rival (Japan)

Burning Rival (Japan) - Screen 1
Burning Rival (Japan) - Screen 2
Burning Rival (Japan) - Screen 3
Burning Rival (Japan) - Screen 4
Burning Rival (Japan) - Screen 5

Les clones de Burning Rival (Japan)

Burning Rival (Japan) et M.A.M.E.

0.96u1 [David Haywood]
0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd]

Bugs:
- Crashes randomly with an error: Unhandled OpCode found : 81c4 at 00fff202. J.J.Boy (ID 00990)

WIP:
- 0.140u2: Fixed rom names.
- 0.96u1: David Haywood added Burning Rival (World). Renamed (brival) to (brivalj).
- 9th April 2003: David Haywood fixed floors in Arabian Fight and Burning Rival.
- 0.64: Changed description to 'Burning Rival (Japan)'.
- 0.63: Added Burning Rivals (Japan) (Sega 1992).
- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable.

LEVELS: 9

Romset: 24832 kb / 17 files / 11.0 zip
LoadingChargement en cours
Suivez nous

Réseaux sociaux

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris