WWF WrestleFest (Japan)

Arcade 1991 Technos Japan Sports Wrestling
10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble.
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WWF WrestleFest (Japan)

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Technique

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • OKI6295 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 57.444853 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de WWF WrestleFest (Japan)

WWF WrestleFest (Japan) - Screen 1
WWF WrestleFest (Japan) - Screen 2
WWF WrestleFest (Japan) - Screen 3
WWF WrestleFest (Japan) - Screen 4
WWF WrestleFest (Japan) - Screen 5

Les clones de WWF WrestleFest (Japan)

WWF WrestleFest (Japan) et M.A.M.E.

0.37b16 [David Haywood, RAINE team]

Bugs:
- Sprites right offset with Flip Screen ON. Tafoid (ID 04984).

WIP:
- 0.133u1: Renamed (wwfwfsta) to (wwfwfesta), (wwfwfstb) to (wwfwfestb) and (wwfwfstj) to (wwfwfestj).
- 0.128u7: Improvements to WWFSuperstars driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed VSync to 57.444853 Hz.
- 0.127u3: Kevin Eshbach added save state support to WWF WrestleFest. Updated rom names.
- 0.125u3: Nicola Salmoria fixed cpu_getiloops() which was not returning the correct value. This fixed flickering in-game graphics.
- 0.112: Brian Troha added DIP locations to WWF WrestleFest driver.
- 12th May 2006: Guru - WWF WrestleFest (Technos) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway.
- 0.88u5: Pierpaolo Prazzoli added clone WWF WrestleFest (US bootleg). Changed parent description to 'WWF WrestleFest (US set 1)'.
- 0.70u5: Inigo Luja fixed dipswitches in WWF WrestleFest.
- 0.60: Changed 'Unknown' to 'Unused' dipswitch.
- 23rd April 2002: Karasu submitted correct dipswitch settings for Wrestlefest and The Three Stooges.
- 0.53: Changed visible area to 320x240 and OKI6295 clock speed to 7759 Hz. Added dipswitches 'Buy In Price', 'Regain Power Price', 'Continue Price', 'Demo Sounds', 'Flip Screen', 'Difficulty', 'Players' and 'Health For Winning'. Removed 2nd coin slot.
- 10th July 2001: Bryan McPhail finished the Wrestlefest driver, fixing all the known bugs.
- 0.37b16: David Haywood added WWF WrestleFest (US) (Technos 1991) and clones (US Tecmo) and (Japan). Known issues: Sound Volumes, probably not right. DSW's are mapped weirdly, i'll verify my code here, and try to work out some of the others, Raine's DSW's don't seem to be correct. Improve Sprite Code, I think it may clip at the bottom sometimes when it shouldn't. Improve way priority is handled, which bits of the control register are significant etc. Demolition don't seem to have a logo in Tag mode? is this normal? its just a block of Junk but i don't see any other way it could be. Palette Code could probably be improved, lot of unused colours at the moment because of the odd way palette ram is used.
- 21st June 2001: David Haywood wrote a driver for WWF Wrestlefest.
- 20th June 2001: Did Pretty Much everything else, the game is now playable [David Haywood].
- 19th June 2001: Started the driver, based on Raine, the WWF Superstars driver, and the Double Dragon 3 Driver, got most of the basics done, the game will boot showing some graphics [David Haywood].

LEVELS: 5 (must be finished twice)

Other Emulators:
* FB Alpha
* Raine

Romset: 9920 kb / 15 files / 4.38 zip
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