Vulgus (set 1)

Arcade 1984 Capcom Shooter Flying Vertical
Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation.
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Vulgus (set 1)

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Technique

CPU
  • maincpu Z80 (@ 3 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 59.59 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Vulgus (set 1)

Vulgus (set 1) - Screen 1
Vulgus (set 1) - Screen 2
Vulgus (set 1) - Screen 3
Vulgus (set 1) - Screen 4
Vulgus (set 1) - Screen 5

Les clones de Vulgus (set 1)

Vulgus (set 1) et M.A.M.E.

0.143u1 [Zsolt Vasvari]
0.35b8 [Nicola Salmoria]
0.22 [Mirko Buffoni, Toninho, Paul Leaman]

WIP:
- 0.146u5: Vulgus information confirmated from PCB for clock speed and VSync [Corrado Tomaselli]. Changed Z80 CPU1 clock speed to 3MHz and VSync to 59.59Hz.
- 0.143u2: Angelo Salese fixed screen rotated 90 degrees from normal in Vulgus.
- 0.143u1: Brian Troha added DIP locations to Vulgus. Angelo Salese removed deprecat.h usage in Vulgus. Changed 'Vulgus (set 1)' to clone '(set 2)' and '(set 2)' to parent '(set 1)'. Renamed (vulgus) to (vulgusa) and (vulgus2) to (vulgus). Added 2x 'Unused' dipswitches.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Vulgus.
- 0.118u5: Changed palettesize to 1536 colors.
- 11th March 2002: Stefan Jokisch fixed Vulgus from crashing.
- 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system.
- 0.37b6: Added prom ($600, 700 - interrupt/video timing? (not used)).
- 0.35: Zsolt Vasvari added clone Vulgus (set 2). Changed parent description to 'Vulgus (set 1)'.
- 2nd July 1999: Zsolt Vasvari added another Vulgus romset.
- 0.35b8: Changed 'Vulgus (set 1)' to clone '(Japan?)' and '(set 2)' to parent 'Vulgus (US?)'. Renamed (vulgus) to (vulgusj) and (vulgus2) to (vulgus).
- 0.34b4: Nicola Salmoria added clone Vulgus (set 2). Changed parent description to 'Vulgus (set 1)'.
- 0.33b6: Added proms ($0, 100, 200, 300, 400, 500 and 600 - red, green, blue component, char, sprite and tile lookup table).
- 0.30: Pete Ground and Mirko Buffoni added accurate colors to Vulgus.
- 0.22: Mirko Buffoni added Vulgus (Capcom 1984). Colors are wrong unless I find the color proms. High score save supported. I played around with dipswitches: They are almost right, though, but there should be also a sound toggle while in attract mode. Thanks to Toninho and Paul Leaman for the information on Vulgus. Game is playable with wrong colors and sound. Control: Arrows = Move around, CTRL = Fire and ALT = Big Missile. Known issues: Colors are wrong. Manual correction is a foolish! Sound speed should be accurate. It seems not to use FM. Anyone confirm?
- 2nd October 1996: Rik dumped Vulgus (Japan?).

LEVELS: 1 (endless)

Other Emulators:
* FB Alpha
* Retrocade

Romset: 138 kb / 25 files / 66.7 zip
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