Two Tigers (dedicated)

Arcade 1984 Bally Midway Shooter Field
Two Tigers is a 2-D shooter. The game starts by telling you how may hits you must make on the ship before you can claim credit for sinking it. You then will go to the next screen which has your fighter/bomber in the middle of the screen. A gunsight will also be somewhere in the sky (the gunsight is actually the spot where anti-aircraft fire will be hitting at). Soon the sky is filled with enemy planes and a ship enters the screen from the left side. You mission will be to do whatever it takes to put the required number of holes into the enemy ship to sink it. You have at your disposal a single bomb and the enemy planes themselves for achieving your goal. Along the way, other things may assist (if you shoot them) such as mines and fuel drums. The game will go until you fail to sink 2 ships. If you are in 2-player cooperative mode, then the number of holes to sink a ship will be increased. The same rules apply, though, for sending it to the bottom of the sea.
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Two Tigers (dedicated)

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Technique

CPU
  • maincpu Z80 (@ 2 Mhz)
  • ssio:cpu Z80 (@ 2 Mhz)
Chipset
  • Midway SSIO Sound Board
  • AY-3-8910A (@ 2 Mhz)
  • AY-3-8910A (@ 2 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 30 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle stick

Screenshots de Two Tigers (dedicated)

Two Tigers (dedicated) - Screen 1
Two Tigers (dedicated) - Screen 2
Two Tigers (dedicated) - Screen 3
Two Tigers (dedicated) - Screen 4
Two Tigers (dedicated) - Screen 5

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Scoring de Two Tigers (dedicated)

Scoring in this game is relatively simple but it is fast paced...
BOMB HIT ON SHIP : 150 Points
SHOT DOWN ENEMY PLANE HIT ON SHIP : 150 Points
ENEMY PLANE : 200 Points
DESTROYING A SHOT DOWN ENEMY PLANE : 250 Points
MINES, SWIMMER, SHARKS, FUEL DRUM : 700 Points
SUBMARINE : 1300 Points
HOLE IN SHIP : 1400 Points
DESTROYING THE SHIP : 5000 Points

Tips sur Two Tigers (dedicated)

When you start the game, your fighter will fly in from the left side of the screen. There will be a slight delay then a ship will float in from the left side. Now it's time to put the ship on the bottom of the sea. These strategies are valid for both the one and two-player game. The only difference is that it takes more holes to sink a ship in the two player game and the second player comes in from the right side of the screen.

* It takes three hits in the same place to create a hole. It doesn't matter where else you hit, if you don't hit the same area three times, no hole is created in the ship.

* The best strategy for this game is to use your plane as a dive-bomber. There are a couple of reasons for this :
1) First, your plane goes faster when you are diving. This helps to prevent you from being brought down by anti-aircraft fire and enemy planes. Keep in mind, only the brown planes can collide with your plane.
2) Second, you can drop your bomb more accurately. Since you can only have one bomb on the screen at any given time, you have to make your bomb hits count. If you are climbing and drop your bomb, it will arc up over your plane before coming back down. In turn, this causes the bomb to take a long time to either hit the ship or miss. That bomb could be the difference between a ship sinking or getting away.
3) Third, if your plane gets shot down (either by anti-aircraft fire or by collision with an enemy plane), you have a shorter route to travel before you reappear in a new plane. If you are climbing and get shot down, your character will arc above the plane and then his parachute will open. If your character parachutes from the top of the screen, you will lose a lot of precious time floating back to the water when you could have been pounding the ship into submission.
4) Fourth, if you look when your plane is either at the very top or bottom of the screen, a shield appears around your plane. Basically, your plane is protected when it enters the screen from the top or bottom to prevent it from being shot down. Use this definitely to your advantage.

* Use the enemy planes to your advantage. When you drop a bomb on a ship, it only takes out the piece of ship it hits. When an enemy plane is shot down and hits the ship, it will drill through the superstructure until it reaches the hull, then it will create the hole. This means, basically, you can actually sink the ship without using any of your bombs.

* During the first few ships, you will notice that mines float by the ship. These will make your job easier by taking out the ship from the ''bottom-up'' so to speak. When you destroy a mine under a ship, it blasts a three wide panel out from the bottom of the ship. That makes your job easier since now you only have work at putting two holes vice three to sink the ship.

* The later stages have fuel drums floating by the ship. Like the mines, fuel drums can help you put away a ship faster. When you destroy a fuel drum, it will put a hole in the ship for you. In other words, instead of a lateral blast, it does a vertical blast through the ship.

* During the stages in-between ships, you can do target practice on either the submarine, swimmer and sharks, or mines.

* As the game progresses, the number of holes to sink a ship goes up. In addition, the anti-aircraft fire becomes more accurate and the enemy planes become quicker and more aggressive.

* In the dogfight game, both players try to shoot down all of their opponent's aircraft. The loser has to defend their ship against the winner. So obviously, you want to be the winner since it's easier to sink a ship then shoot down a plane.

Two Tigers (dedicated) et M.A.M.E.

0.98u1 [Craig Aker]
0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver]

Samples required (147MB - 8-Track tape)

Bugs:
- The battleship shots have no affect on the fighter planes. Desmatic (ID 00519)

WIP:
- 0.145u7: Moved Sound Board prom 82s123.12d to midssio device set.
- 0.144u5: Added Two Tigers stereo 8-track tape sample playback [italie, Mr. Do, hap]. Added samples (left and right.wav).
- 24th December 2011: Smitdogg - Italie dumped Mr. Do's 8-Track tape for Two Tigers. You can just run it in an audio player in the background until it gets hooked up properly.
- 0.133u1: Renamed (twotigrc) to (twotigerc).
- 0.126u2: Aaron Giles fixed controller calibration in Two Tigers.
- 0.98u1: Changed Z80 CPU1 clock speed to 2496000 Hz and fixed coins input. Changed 'Two Tigers' to clone 'Two Tigers (Tron conversion)' and clone 'Two Tigers (dedicated)' to parent. Renamed (twotiger) to (twotigrc) and (twotigra) to (twotiger).
- 0.37b9: Craig Aker added clone Two Tigers (dedicated) (Bally Midway 1984).
- 19th October 2000: Craig Aker submitted an MCR2 driver update with support for Two Tigers dedicated romset.
- 0.28: Added Two Tigers (Bally Midway 1984). Press F2 before initial screen to configure. Two players not well supported. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Track = Adjust pitch, X/Z = Adjust pitch, CTRL = Fire and ALT = Bomb. Known issues: Two players not well supported.

Other Emulators:
* Retrocade

Romset: 92 kb / 13 files / 40.6 zip
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