Twinkle

Arcade 1997 SemiCom Maze
A sequel to "Hyper Pacman". The power-ups tossed throughout the mazes consist of vision goggles, helmet/laser helmets, speed, hyperspeed, jump shoes, bonus stages and free pac-men. The game ends after the 40th stage.
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Twinkle

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Technique

CPU
  • maincpu 68000 (@ 16 Mhz)
  • soundcpu Z80 (@ 4 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • OKI6295 (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 57.5 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Twinkle

Twinkle - Screen 1
Twinkle - Screen 2
Twinkle - Screen 3
Twinkle - Screen 4
Twinkle - Screen 5

Twinkle et M.A.M.E.

0.93u3 [Corrado Tomaselli / MAME Italian Forum, David Haywood]
0.92 [?]

WIP:
- 0.145u5: David Haywood fixed pellets in Twinkle no longer bounce during gameplay. Added dipswitches 'Lives', 'Pellet Animations' and 4x 'Unknown'.
- 0.95u1: Sonikos added 'Free Play' and removed 'Lives' dipswitch.
- 0.93u3: Added protdata.bin rom - Game now playable. The protdata.bin rom is not a real rom but instead the data extracted from shared ram, the MCU puts it there. Changed 'Hyper Pacman (set 2)' to parent set 'Twinkle'. Renamed (hyperpaa) to (twinkle).
- 0.92: Added clone Hyper Pacman (set 2) with 87c52.mcu cpu3 rom (can't be dumped).
- 4th February 2005: f205v dumped Twinkle (1997).
- 17th December 2004: Dumping Project - Randy have collaborated with the MAME Italian Forum to win a graphically interesting Italian "Hyper Pac-Man" bootleg called "Twinkle" (big thanks to Sophitia and the rest of the Forum on that one).

Other Emulators:
* FB Alpha
* Raine

LEVELS: 40

Romset: 1089 kb / 6 files / 354.1 zip
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