TwinBee (ROM version)

Arcade 1985 Konami Shooter Flying Vertical
An overhead scrolling game starring a pair of bee-shaped robots, Twinbee (the blue one) and his female counterpart Winbee (the pink one), Twin Bee is part of what are called 'cute 'em ups', a slang for shoot-em-up games that feature cute characters, animals and other funny looking creatures, among other whimsical themes and brightly colored landscapes. It's a fun game to play with at least 6 stages that repeat themselves with increased difficulty as you go along.

Power-ups and extra points can be found in special bells hidden in some enemies that, when shot a certain number of times, will change color and then, when touched by the player, will provide a powerup, such as extra speed.
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TwinBee (ROM version)

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Technique

CPU
  • maincpu 68000 (@ 9 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • K005289 (@ 1 Mhz)
  • VLM5030 (@ 3 Mhz)
Affichage
  • Orientation Tate
  • Résolution 255 x 224
  • Fréquence 60.606061 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de TwinBee (ROM version)

TwinBee (ROM version) - Screen 1
TwinBee (ROM version) - Screen 2
TwinBee (ROM version) - Screen 3
TwinBee (ROM version) - Screen 4
TwinBee (ROM version) - Screen 5

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Tips sur TwinBee (ROM version)

* Formation Bonus : If you take out all enemies in a formation, you get bonus points.

* Yellow bell bonus : If you keep on picking up yellow bells, you earn increasing bonus points. The bonus will increase up to 10,000 points. But if you miss picking up even 1 bell in the process, the bonus drops to 500 points.

* If you keep on shooting a bell : The bell will break and turn into a bee! Be careful.

* Change the color of a bell as you wish : The color of a bell changes after every 5 shots
5 -- white
10 -- blue
15 -- green
20 -- red

* The Multiple and Barrier cannot be used together : When you have your Multiple, the Barrier (red bell) will not be available. When you have your barrier, the multiple (green bell) will not be available.

* If you take out enemies on the ground : Fruit items will appear. Pick them up to get bonus points. Strange items will appear every once in a while.

* Call an ambulance : When you get one of your hands destroyed, get your other hand destroyed (if you can afford it) to call an ambulance.

TwinBee (ROM version) et M.A.M.E.

0.34b8 [Andrew Prime]
0.34b6 [?]

SETUP:
- Press 'Insert' to speed up the IC test routine.

Bugs:
- Speech is not played correctly. Kold666 (ID 00222)

WIP:
- 0.144u7: Changed 'Unknown' to 'Unused' dipswitch.
- 0.143u1: Changed description to 'TwinBee (ROM version)'.
- 0.111u1: Mamesick fixed VLM5030 speech in TwinBee, missing for a couple of releases.
- 0.93: Added clock parameter to K005289 sound (1789772 Hz).
- 27th April 2003: smf fixed Twinbee, so it is playable again.
- 0.57: Uki fixed missing speech in Twinbee. Removed 3rd button and coin slot.
- 13th July 2001: Uki fixed the Nemesis / Gradius driver, improving the voices in Twinbee a little.
- 0.37b13: Changed 68000 CPU1 clock speed to 9216000 Hz.
- 20th November 2000: Gerardo Oporto fixed Twinbee dipswitch settings.
- 0.36b14: Changed Z80 CPU2 from flags audio to normal Z80 CPU2.
- 0.36b11: Added Konami 005289 sound. Removed Namco sound.
- 0.35RC2: Changed 68000 CPU1 clock speed to 8948862 Hz.
- 0.35RC1: Elestir improved sound in Twinbee. Changed 68000 CPU1 clock speed to 14318180 Hz and the 2x AY-8910 to 1789772 Hz. Added Namco and VLM5030 (3579545 Hz) sound and sound1 roms ($0, 100 - 2x 256 byte for 005289 wavetable data). Added dipswitches 'Flip Screen', 'Test Mode', 'Coin A', 'Lives', 'Max Credit' and 'Demo Sounds'.
- 0.34b8: Andrew Prime added TwinBee (Konami 1985).
- 0.34b6: Added Twinbee (Testdriver).

ARCADE RELEASE: TwinBee (Konami) - 1985/Mar/05

LEVELS: 5 (endless)

Romset: 329 kb / 7 files / 90.4 zip
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