Triple Punch (set 1)

Arcade 1982 K.K. International Maze Outline
You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving!
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Triple Punch (set 1)

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Contents of the ROM :

Technical

CPU
  • maincpu Z80 (@ 3 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60.606061 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler joy (4 ways)

Triple Punch (set 1) Screenshots

Triple Punch (set 1) - Screen 1
Triple Punch (set 1) - Screen 2
Triple Punch (set 1) - Screen 3
Triple Punch (set 1) - Screen 4
Triple Punch (set 1) - Screen 5

Clones of Triple Punch (set 1)

Scoring for Triple Punch (set 1)

Points are scored by completing squares and knocking out enemies.
Connect 2 squares at one, score doubles.
Connect 3 at once, it quadruples.
Bonus scores between second and third stage.

Tips on Triple Punch (set 1)

* Begin by filling in the box in the lower left-hand corner. Once you've done that, fill in the two boxes (vertically) to its right, then the three to their right, and so on until you've effectively wrapped around the playfield and are back at the first box you filled in. Just repeat this motion until all of the boxes are full.

* Filling in boxes two at a time will give you twice the points of each of the boxes. Filling in three boxes at a time (this is done by going over the point shared by the three boxes last) gives you four times points for the boxes.

You can also get points by punching out enemies. If you can punch out an enemy while the ambulance is still on the screen, you get six hundred points instead of the three hundred for just punching out an enemy.

Triple Punch (set 1) and M.A.M.E.

0.29 [Nicola Salmoria]

WIP:
- 0.147u3: Siftware added clone Triple Punch (set 2). Changed parent description to 'Triple Punch (set 1)'.
- 0.146u1: hap fixed missing sound in Triple Punch and clone (games have only one 8255). Changed description of clone 'Knock Out!!' to 'Knock Out!! (bootleg?)'.
- 0.145u8: Tafoid fixed crash before OK in Triple Punch and clone.
- 0.139u3: Triple Punch / Knock Out!! AY-3-8910 clock speed was incorrect, fixed and verified from real hardware [plgDavid]. Changed AY-3-8910A clock speed to 1536000 Hz.
- 0.53: Changed palettesize from 100 to 98 colors.
- 0.37b16: Changed description of clone to 'Knock Out!!'.
- 0.36b14: Gerald added clone Knock Out !! (KKK 1982).
- 30th December 1999: Gerald added another Triple Punch romset and another Changes romset.
- 0.34RC2: Zsolt Vasvari fixed resetting bug in Triple Punch.
- 0.30: Known issues: Sometimes the game resets after you die. This is probably caused by the copy protection.
- 0.29: Nicola Salmoria added Triple Punch (KKI 1982). Tried to plug Triple Punch into the Scramble driver, but it doesn't work.

Other Emulators:
* FB Alpha
* VAntAGE

Romset: 21 kb / 7 files / 12.5 zip
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