Time Soldiers (US Rev 3)

Arcade 1987 Alpha Denshi Co. (SNK/Romstar license) Shooter Walking
Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses.
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Time Soldiers (US Rev 3)

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Technical

CPU
  • maincpu 68000 (@ 8 Mhz)
  • audiocpu Z80 (@ 7 Mhz)
Chipset
  • YM2203 (@ 3 Mhz)
  • YM2413 (@ 3 Mhz)
  • DAC
Display
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler
    1. joy (8 ways)
    2. joy (8 ways)

Time Soldiers (US Rev 3) Screenshots

Time Soldiers (US Rev 3) - Screen 1
Time Soldiers (US Rev 3) - Screen 2
Time Soldiers (US Rev 3) - Screen 3
Time Soldiers (US Rev 3) - Screen 4
Time Soldiers (US Rev 3) - Screen 5

Clones of Time Soldiers (US Rev 3)

Tips on Time Soldiers (US Rev 3)

To accomplish the missions here requires going through time warp machines that appear on all stages. But when you're on a stage where one of your fellow time soldiers who need to be rescued is located, you should avoid entering the time warp machines, otherwise, it'll take longer to complete the missions, as you'll need to access more time machines on other stages until you get back to the specific stage where you need to find the captive. For example, if one of the captive soldiers is located on the Age of Rome stage, remain on that stage until you've reached and defeated the main boss enemy. The captive soldier will then materialize and the game will tell you that 'you destroyed the boss monster and rescued one warrior'. Then, you'll proceed to the next mission to rescue another captive soldier.

Time Soldiers (US Rev 3) and M.A.M.E.

0.36b1 [Bryan McPhail]

Bugs:
- In attract mode, only for a frame, there's a sprite misplacement. Roberto Zandona (ID 01428)

WIP:
- 0.140u2: Stephane Humbert fixed coins are not reacting correctly (MCU problem) in Time Soldiers and clones.
- 0.138u2: SftiKDL0 fixed input in Time Soldiers and clones (DIAL was used instead of rotary joystick).
- 0.133u1: Brian Troha added DIP locations to Time Soldiers. Renamed (timesol1) to (timesold1) and (btlfildb) to (btlfieldb).
- 0.130u4: Derrick Renaud converted Time Soldiers use IPT_POSITIONAL. Removed Dial control.
- 0.128u6: Phil Bennett reduced all Alpha68k YM2413 clocks from 8MHz to 3.579545MHz.
- 0.97u1: Pierpaolo Prazzoli added clone Battle Field (bootleg).
- 4th June 2005: Corrado Tomaselli dumped Battle Field (bootleg).
- 0.61: Changed 'Unknown' to 'Unused' dipswitch.
- 0.59: Acho A. Tang fixed priority in Time Soldiers.
- 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable.
- 0.37b2: Changed description to 'Time Soldiers (US Rev 3)' and clones '(Rev 1)' to '(US Rev 1)' and 'Battlefield (Japan)' to 'Battle Field (Japan)'.
- 0.36b16: Renamed (timesol2) to (timesol1).
- 0.36b1: Bryan McPhail added Time Soldiers (Rev 3) (SNK / Romstar 1987) and clones (Rev 1) and Battlefield (Japan). The Time Soldiers title screen is corrupt when set to 'Japanese language', the real board does this too! Make the Time Soldiers ROM writable and the game will enter a 'debug' kind of mode, probably from the development system used.
- 17th July 1999: Bryan McPhail sent in drivers for Time Soldiers, Sky Soldiers, Sky Adventure and Gang Wars.
- 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1.

LEVELS: 6

Romset: 2048 kb / 21 files / 870.0 zip
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