Super High Impact (prototype, rev 6.0 09/23/91)

Arcade 1991 Midway Sports Football Amer.
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Super High Impact (prototype, rev 6.0 09/23/91)

Partager Super High Impact (prototype, rev 6.0 09/23/91)

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Technical

CPU
  • maincpu TMS34010 (@ 40 Mhz)
  • cvsd:cpu M6809E (@ 8 Mhz)
Chipset
  • Williams CVSD Sound Board
  • YM2151 (@ 3 Mhz)
  • DAC
  • HC-55516
Display
  • Orientation Yoko
  • Resolution 255 x 253
  • Frequency 54.81517 Hz
Controlers
  • Number of players 4
  • Number of buttons 1
  • Kind of controler joy (8 ways)

Super High Impact (prototype, rev 6.0 09/23/91) Screenshots

Super High Impact (prototype, rev 6.0 09/23/91) - Screen 1
Super High Impact (prototype, rev 6.0 09/23/91) - Screen 2
Super High Impact (prototype, rev 6.0 09/23/91) - Screen 3
Super High Impact (prototype, rev 6.0 09/23/91) - Screen 4
Super High Impact (prototype, rev 6.0 09/23/91) - Screen 5

Clones of Super High Impact (prototype, rev 6.0 09/23/91)

Tips on Super High Impact (prototype, rev 6.0 09/23/91)

* Easy defense : When on defense, pick the Suicide defense and take control of either one of the 2 nose guards. Hold down the Turbo button and direction yourself at the quarterback before the ball is even snapped. On virtually every single play, you'll blast through the line and nail the quarterback before he can even move regardless of whether or not the play is a run or pass, simply because the offensive line never bothers to block you when this trick is performed.

* Easily block kicks : When the computer is going for a field goal or extra point, take control of one of the defensive players all the way in the back of the field goal block formation. When the ball is snapped, run at the long snapper, then turbo at the kicker and jump. The glitch comes in the form of the long snapper never bothering to try blocking you, and you'll be able to block virtually any kick with ease.

Super High Impact (prototype, rev 6.0 09/23/91) and M.A.M.E.

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]

SETUP:
- The first time you run the game, it will say 'CMOS INVALID...'. Press P1 START to proceed.

WIP:
- 0.145u7: Added 'Williams CVSD Sound Board' sound.
- 0.133u1: Renamed (shimpap6) to (shimpactp6), (shimpap5) to (shimpactp5) and (shimpap4) to (shimpactp4).
- 8th June 2009: Guru - Chips for decapping from Super High Impact arrived. Thanks to Smitdogg.
- 0.128u6: Smitdogg added clone Super High Impact (prototype, rev 6.0 09/23/91). Renamed (shimpacp) to (shimpap5).
- 0.122u6: Changed TMS34010 CPU1 clock speed to 40MHz and M6809E CPU2 to 8MHz.
- 0.122u4: Changed TMS34010 CPU1 clock speed to 5MHz and YM2151 to 3579545 Hz. Replaced M6809 CPU2 with M6809E.
- 0.114u1: Changed TMS34010 CPU clock speed to 6MHz, visible area to 399x253 and VSync to 27.407585 Hz.
- 0.113u4: Brian Troha added clone Super High Impact (prototype, rev 4.0 09/10/91). Fixed Super High Impact, the game freaks never out during play again.
- 4th March 2005: Guru - Super High Impact Proto PCB arrived. Purchased by Randy on eBay.
- 30th January 2005: Dumping Project - Randy have won on eBay a prototype version of Midway's 'Super High Impact' that might (if we're lucky) be a different revision than the 5.0 prototype MAME currently supports.
- 0.63: Added clone Super High Impact (prototype, rev 5.0 09/15/91). Changed visible area to 396x256.
- 26th August 2002: Stephane Humbert added different versions of Super High Impact to the Williams Y-unit driver.
- 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors.
- 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz.
- 0.36b9: Changed visible area to 396x256.
- 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC.
- 0.34b8: Changed description to 'Super High Impact (rev LA1 09/30/91)'.
- 0.34b7: Alex Pasadyn, Zsolt Vasvari and Kurt Mahan added Super High Impact (Midway 1991).

Romset: 3712 kb / 17 files / 2.11 zip
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