Performan (Japan)

Arcade 1985 Toaplan / Data East Corporation Maze Shooter Small
A static-screen shoot'em up in which the player controls a robot named Performan that moves in four directions. The character's weapon is a Perfor-Boomerang that shoots in front of the player and a button allows the player to dig tunnels underground.
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Performan (Japan)

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Technical

CPU
  • maincpu Z80 (@ 4 Mhz)
  • audiocpu Z80 (@ 2 Mhz)
Chipset
  • AY-3-8910A (@ 2 Mhz)
  • AY-3-8910A (@ 2 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Performan (Japan) Screenshots

Performan (Japan) - Screen 1
Performan (Japan) - Screen 2
Performan (Japan) - Screen 3
Performan (Japan) - Screen 4
Performan (Japan) - Screen 5

Clones of Performan (Japan)

Performan (Japan) and M.A.M.E.

0.37b10 [Quench]

Bugs:
- There are some speed problems with the music. Stefan Lindberg (ID 00203)

WIP:
- 0.133u1: Renamed (perfrmau) to (perfrmanu).
- 0.126u1: Stephane Humbert cleaned/fixed dipswitches and added port locations to Performan. Added dipswitches 'Intermissions' and 'Difficulty'.
- 0.111u1: Mamesick fixed music speed in Performan.
- 0.111: Pierpaolo Prazzoli added palette banking to Performan.
- 0.110u5: Pierpaolo Prazzoli fixed the background color in Performan.
- 0.37b16: Added clone Performan (US). Changed parent description to 'Performan (Japan)'.
- 0.37b11: Changed Z80 CPU1 clock speed to 4MHz, Z80 CPU2 and the 2x AY-8910 to 2MHz. Fixed gfx1/2 rom loading.
- 0.37b10: Quench added Performan (Toaplan 1985 / Data East).
- 12th December 2000: Quench fixed the sprite colors and graphics priorities in Performan.
- 4th December 2000: Quench added Performan to the Slap Fight driver.

LEVELS: 99 (endless)

Romset: 90 kb / 15 files / 47.3 zip
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