Pang Pom's

Arcade 1992 Metro Platform Run Jump
A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points.
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Pang Pom's

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu uPD7810 (@ 12 Mhz)
Chipset
  • OKI6295 (@ 1 Mhz)
  • YM2413 (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Pang Pom's Screenshots

Pang Pom's - Screen 1
Pang Pom's - Screen 2
Pang Pom's - Screen 3
Pang Pom's - Screen 4
Pang Pom's - Screen 5

Clones of Pang Pom's

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Pang Pom's and M.A.M.E.

0.37b11 [Luca Elia]

WIP:
- 0.133u1: Renamed (pangpomm) to (pangpomsm).
- 0.122u6: Brian Troha changed description to 'Pang Pom's' and clone to 'Pang Pom's (Mitchell)'.
- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound.
- 0.59: Added 'Bonus Life' dipswitch.
- 0.37b12: Added clone Pang Poms (Mitchell).
- 0.37b11: Luca Elia added Pang Poms (Metro 1992).
- 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors.

LEVELS: 40

Romset: 1536 kb / 12 files / 801.0 zip
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