Operation Thunderbolt (US)

Arcade 1988 Taito America Corporation Shooter Gun
Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion!
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Operation Thunderbolt (US)

Partager Operation Thunderbolt (US)

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Technical

CPU
  • maincpu 68000 (@ 13 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2610 (@ 8 Mhz)
  • Volume Filter
  • Volume Filter
  • Volume Filter
  • Volume Filter
  • Volume Filter
  • Volume Filter
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler stick

Operation Thunderbolt (US) Screenshots

Operation Thunderbolt (US) - Screen 1
Operation Thunderbolt (US) - Screen 2
Operation Thunderbolt (US) - Screen 3
Operation Thunderbolt (US) - Screen 4
Operation Thunderbolt (US) - Screen 5

Clones of Operation Thunderbolt (US)

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0.37b11 [David Graves]

Artwork available

SETUP and TEST MODE:
- Show the gun targets with F1.
- Press F2 + F3 to enter test mode. Press after the Test screen key 2 and to calibrate the guns press 2 again. Now calibrate the guns for P1 and P2. Values for both players are UPPER LEFT:X=FF,Y=00---CENTER:X=80,Y=80---LOWER RIGHT:X=00,Y=FF. To write the EEROM press again 2. Jump with F2+F3 back to the game.

WIP:
- 0.137u2: Howard Casto changed Operation Thunderbolt output names to something more appropriate (they were routed to LEDs).
- 0.136u4: Fabio Priuli enabled save flag in Operation Thunderbolt (everything is properly saved, but it seems I forgot about this driver when I device-fied Taito video chips).
- 0.136u1: Fabio Priuli added driver data struct and save states to Operation Thunderbolt.
- 0.136: Added eeprom-othunder.bin EEPROM.
- 0.133u1: Renamed (othundu) to (othunderu), (othunduo) to (othunderuo) and (othundrj) to (othunderj).
- 0.127u6: Couriersud fixed irqs in the Othunder driver, all sets shows a black screen.
- 0.122u5: Zsolt Vasvari removed a bunch of dead code from the Operation Thunderbolt driver.
- 0.119u1: Stephane Humbert fixed some dipswitches and added some extra notes to the Operation Thunderbolt driver. Added 'Language' dipswitch.
- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes.
- 29th July 2007: Mr. Do - We got a wonderfully vectored Operation Thunderbolt bezel by Zorg, with color correction by Ad_Enuff.
- 0.106u12: MASH added plds ($0, 200, 400, 600 - plhs18p8b-b67-09.ic15, pal16l8a-b67-11.ic36, pal20l8b-b67-12.ic37 and pal20l8b-b67-10.ic33) to Operation Thunderbolt and clones.
- 0.106u1: Changed Light gun input to Stick.
- 0.94u2: Aaron Giles fixed Operation Thunderbolt sound clipping.
- 0.94u1: Aaron Giles removed 2x unused 'Volume Filters' in Operation Thunderbolt.
- 0.93: Added 8x Volume_Filter.
- 0.90u4: Nicola Salmoria added clone Operation Thunderbolt (Japan), region byte change. Operation Thunderbolt Update [Nicola Salmoria]. Verified and documented from schematics. Added emulated external volume and panning control. Fixed garbage graphics on startup with a kludge (othunder074u1gre). Fixed wrong plane graphics at the end of the game (othunder074u1gre3), but I have no idea how! I completed the game three times and it's not doing it anymore. Changed 68000 CPU1 clock speed to 13MHz. Added 'Stereo Separation' dipswitch.
- 0.87u3: Fabrice Arzeno added clone Operation Thunderbolt (US, older).
- 0.61: Light gun support [Bryan McPhail].
- 29th May 2001: David Graves streamlined the I/O handling in most of the Taito 68k based games, cleaned up several things and added default gun calibration values for Space Gun, Operation Thunderbolt and Under Fire.
- 25th March 2001: David Graves added state saving support to the Operation Thunderbolt driver.
- 31st January 2001: InsideOutBoy added target crosshairs to Operation Thunderbolt.
- 0.37b11: David Graves added Operation Thunderbolt (World) (Taito 1988) and clone (US). TODO: We need to have artificial P1/2 targets [I put in a fake extra dip to enable/disable]. Problem is that the game does not update screen coords for your aim except (i) when you shoot (ii) when you have the power up which shows you where you are aiming. So they aren't any good to us: we will have to work with the raw analogue inputs? Light gun interrupt timing is arbitrary. TC0100SCN problem: Text vs. bg0/1 offsets seem wrong: first level wants bg layers 4 further right than usual. Some cut screens want them 4 further left. This may be a flaw in assumptions made in vidhrdw\taitoic.c, or related to game being ORIENTATION_FLIP_X ? and dipswitches.
- 23rd December 2000: Gerardo Oporto fixed dipswitch settings in Operation Wolf / Thunderbolt and the dual screen games.
- 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation.
- 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable.
- 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works.

STORY:
- An airplane which is carrying american people is hijacked. The terrorist group notifies authorities that if terrorist prisoners are not released within 24 hours, american hostages will be punished by death. The hijacked plane lands at Karubia Airport in Africa, and american hostages are hidden in several different places. The head of the C.I.A calls on Roy Adams, the man who performed the "Operation Wolf" mission in south america one year ago, to rescue the american hostages. Roy goes into action again, this time with a fellow Green Beret, Hardy Jones.

LEVELS: 8

Other Emulators:
* FB Alpha
* Raine



Romset: 4674 kb / 18 files / 1.68 zip
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