Ordyne (Japan, English Version)

Arcade 1988 Namco Shooter Flying Horizontal
A cartoony horizontally scrolling shooter from Namco.
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Ordyne (Japan, English Version)

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • slave 68000 (@ 12 Mhz)
  • audiocpu M6809 (@ 2 Mhz)
  • mcu HD63705 (@ 2 Mhz)
Chipset
  • C140 (@ 0 Mhz)
  • YM2151 (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60.606061 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Ordyne (Japan, English Version) Screenshots

Ordyne (Japan, English Version) - Screen 1
Ordyne (Japan, English Version) - Screen 2
Ordyne (Japan, English Version) - Screen 3
Ordyne (Japan, English Version) - Screen 4
Ordyne (Japan, English Version) - Screen 5

Clones of Ordyne (Japan, English Version)

Ordyne (Japan, English Version) and M.A.M.E.

0.89u2 [Chris Hardy]
0.36b8 [Keith Wilkins]
0.36b6 [?]

< Japan >

WIP:
- 0.89u3: Changed description to 'Ordyne (Japan, English Version)' and clone 'Ordyne (Japan English Version)' to 'Ordyne (Japan)'.
- 0.89u2: Chris Hardy added Ordyne (Japan). Changed description of 'Ordyne (Japan)' to clone 'Ordyne (Japan English Version)'. Renamed (ordyne) to (ordynej).
- 0.88u1: Phil Stroffolino fixed objects in water in stage 3 and 4 of Ordyne.
- 0.37b14: Fixed game and video emulation. Game works now correct.
- 0.36b8: Keith Wilkins added Ordyne (Japan) (Namco 1988).
- 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video.
- 0.36b6: Added Ordyne (Testdriver).

LEVELS: 7

Romset: 4392 kb / 31 files / 1.11 zip
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