Oedo Fight (Japan Bloodshed Ver.)

Arcade 1994 Kaneko Fighter Versus
A follow-up to its predecessor, "Fujiyama Buster", this fighting game takes its inspiration from the "Mortal Kombat" series, featuring digitized graphics, blood, gore and finishing moves, but with the same satirical feudal Japanese setting of the previous game. Though superficially similar to "Mortal Kombat," the gameplay still resembles the mechanics set forth by "Street Fighter II", just like "Shogun Warriors".

Nine fighters are selectable in the game, each clearly representing an archetype from Japanese culture, though not as blatant as it was in "Fujiyama Buster".
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Technical

CPU
  • maincpu 68000 (@ 16 Mhz)
Chipset
  • OKI6295 (@ 2 Mhz)
  • OKI6295 (@ 2 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 4
  • Kind of controler joy (8 ways)

Oedo Fight (Japan Bloodshed Ver.) Screenshots

Oedo Fight (Japan Bloodshed Ver.) - Screen 1
Oedo Fight (Japan Bloodshed Ver.) - Screen 2
Oedo Fight (Japan Bloodshed Ver.) - Screen 3
Oedo Fight (Japan Bloodshed Ver.) - Screen 4
Oedo Fight (Japan Bloodshed Ver.) - Screen 5

Clones of Oedo Fight (Japan Bloodshed Ver.)

Tips on Oedo Fight (Japan Bloodshed Ver.)

Executing your opponent (aka Fatality): after you've defeating your opponent on the final round, this one will get up bleeding and the voice 'Finish' will lighting in the screen: all you must do now is simply to press a random attack button, so your fighter will perform automatically a random special move, depending by the distance from you and your opponent, that will kill your opponent. There are 3 fatality effects:
1. Opponent reduced to mush
2. Opponent sliced apart
3. Torso explosion (aka 'fontanel effect' cause the way the blood scroll from the remained legs: maybe the funniest kill in the game)

You can also choose to spare your opponent if you don't press any button while the 'finish' signal is still lighting: in this way, after the finish time is gone, your opponent will perform a standard 'lose for time out' pose.
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