Mouse Trap (version 5)

Arcade 1981 Exidy Maze
Control a mouse around the maze to collect cheese while avoiding cats. Collecting a bone will turn you into a dog in which you can eat the cats. Collect all the cheese to clear the maze. But beware of the hawk who flies over periodically, the mouse and the dog are vulnerable to it. You can also press certain coloured buttons to alter the maze.
Play
Mouse Trap (version 5)

Partager Mouse Trap (version 5)

Share

  • Permalink :

Technical

CPU
  • maincpu M6502 (@ 0 Mhz)
  • audiocpu M6502 (@ 0 Mhz)
  • cvsdcpu Z80 (@ 1 Mhz)
Chipset
  • Exidy SFX+PSG
  • MC3417 (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 59.996811 Hz
Controlers
  • Number of players 1
  • Number of buttons 4
  • Kind of controler joy (4 ways)

Mouse Trap (version 5) Screenshots

Mouse Trap (version 5) - Screen 1
Mouse Trap (version 5) - Screen 2
Mouse Trap (version 5) - Screen 3
Mouse Trap (version 5) - Screen 4
Mouse Trap (version 5) - Screen 5

Clones of Mouse Trap (version 5)

Mouse Trap (version 5) and M.A.M.E.

0.18 [Marc Lafontaine]

Artwork available

SERVICE MODE:
- Press 6 + F3 to enter service mode.

Bugs:
- [possible] Missing noise playing in the background during the boot-up test and throughout the game. Darkk (ID 01157)

WIP:
- 0.140: Aaron Giles fixed crash/assert after OK in Mouse Trap.
- 0.131u2: Fabio Priuli fixed sound effects cycle in Mouse Trap.
- 0.129: MooglyGuy added savestate support to Mouse Trap and clones.
- 0.122u7: Zsolt Vasvari added the ability to the HC55516 emulator to take an external osciallator. Updated Mouse Trap to use the new interface. Added MC3417 and MC3418 variants to the HC55516 sound emulation. Replaced HC55516 sound with MC3417 (15469 Hz).
- 0.122u4: Zsolt Vasvari fixed hawk displaying (mtrap37b14gre).
- 0.117u3: Aaron Giles fixed samples playing speed.
- 24th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore and top-of-the-line restoration by Addy, we have Mouse Trap bezel.
- 0.37b5: Removed Samples sound.
- 0.36b8: CVSD sound in Mouse Trap [Dan Boris, Aaron Giles]. Added Z80 (1789772 Hz) CPU3 and HC55516 sound and cpu3 roms ($0, 1000, 2000, 3000).
- 31st July 1999: Dan Boris added sound to Mouse Trap, but it doesn't work right.
- 0.35b13: Eric Hustvedt added clones Mouse Trap (version 3) and (version 4). Changed parent description to 'Mouse Trap (version 5)'.
- 2nd May 1999: Valerio Verrando updated the Mouse Trap driver with two clones added.
- 2nd March 1999: Eric Hustvedt has added another Mouse Trap clone.
- 28th February 1999: Eric Hustvedt added another Mouse Trap clone.
- 0.35b2: Added Samples and Custom sound.
- 0.31: Mike Balfour added accurate colors to Mouse Trap.
- 0.28: Mike Balfour did some fixes to the Exidy games (Venture, Mouse Trap, Pepper II). Collision detection is now supported, Venture is playable.
- 0.18: Marc Lafontaine added Mouse Trap (Exidy 1981) to the Venture driver. Runs on the same hardware as Venture. Collision detection doesn't work - in Mouse Trap, you can use keys 7 and 8 to simulate a sprite-to-character and a sprite-to-sprite collision. Game is partially playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire and 3+F3 = Test mode.



Romset: 48 kb / 14 files / 32.1 zip
LoadingLoading in progress
Suivez nous

Social networks

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris