Magical Tetris Challenge (981009 Japan)

Arcade 1998 Capcom Puzzle Drop
Capcom and Disney join forces to bring you the Magical Tetris Challenge. Choose either Mickey, Minnie, Donald or Goofy and compete in competitive battles of everyone's favourite block game from Mother Russia, Tetris.
Play
Magical Tetris Challenge (981009 Japan)

Partager Magical Tetris Challenge (981009 Japan)

Share

  • Permalink :

Télécharger Magical Tetris Challenge (981009 Japan)

Contents of the ROM :

Technical

CPU
  • maincpu VR4300 (big) (@ 93 Mhz)
  • rsp RSP (@ 62 Mhz)
Chipset
  • DMA-driven DAC
  • DMA-driven DAC
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Magical Tetris Challenge (981009 Japan) Screenshots

Magical Tetris Challenge (981009 Japan) - Screen 1
Magical Tetris Challenge (981009 Japan) - Screen 2
Magical Tetris Challenge (981009 Japan) - Screen 3
Magical Tetris Challenge (981009 Japan) - Screen 4
Magical Tetris Challenge (981009 Japan) - Screen 5

Magical Tetris Challenge (981009 Japan) and M.A.M.E.

0.91 [Guru]

WIP:
- 0.136u1: Aaron Giles disabled DRC_SQV implementation as it breaks music in Magical Tetris Challenge. Converted RSP callbacks into device callbacks. Removed a ton of tag-based queries in favor of using the device passed. Added profiler_mark() calls around rdp_process_list() so that the RDP time is separated from the RSP time.
- 0.136: Aaron Giles explicitly sign-extend 32-bit indexes for load/loads/store on 64-bit machines to prevent overflow issues. Fixes DRC crash in 'Magical Tetris Challenge'.
- 0.122u4: Aaron Giles fixed Magical Tetris Challenge crashes in the intro.
- 0.111u6: Ville Linde fixed Magical Tetris Challenge - Game now playable.
- 0.108u5: Major updates to the Nintendo 64 based driver [Ville Linde]. Added 2nd Player with 2x buttons. Removed analog stick. Changed visible area to 640x240.
- 14th August 2006: Ville Linde - I hooked up the inputs and fixed some graphics bugs in Capcom's Magical Tetris Challenge. There are still some graphics bugs, but the game seems to be running OK.
- 0.106u1: Replaced Custom sound with 2x DMA-driven DAC.
- 27th January 2006: Ville Linde - Magical Tetris Challenge now shows the standard Capcom test menu.
- 0.102u5: Changed region user1 to user2, user2 to user3 and user3 to user4.
- 0.91: Guru added Magical Tetris Challenge (981009 Japan) (Capcom 1998). This is a n64 based, skeleton driver only with board layouts, maybe more useful to n64 emulator authors.
- 15th August 2003: Guru - Received a DoctorV64jr 256M N64 backup unit (thanks to EFX). After 2 days of messing around, I managed to dump the Magical Tetris Challenge PCB. This means I can dump the Aleck64 carts too.
- 29th July 2003: Guru - I've discovered that the main board of Magical Tetris featuring Mickey is virtually identical to the Aleck64 main board I had a while ago. It also turns out that the ROMs used on it are the same kind of serial PROMs that are used in the Aleck64 carts, which just happen to be identical to the ones used in standard N64 carts.
- 28th July 2003: Guru - Received Magical Tetris Challenge Featuring Mickey from Pelle.

Other Emulators:
* Project64
* Nemu
* 1964

Romset: 17409 kb / 3 files / 11.4 zip
LoadingLoading in progress
Suivez nous

Social networks

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris