Landing Gear (Ver 4.2 O)

Arcade 1995 Taito Driving Plane
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Landing Gear (Ver 4.2 O)

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Technical

CPU
  • maincpu 68040 (@ 25 Mhz)
  • sub MC68HC11 (@ 4 Mhz)
  • dsp TMS32051 (@ 50 Mhz)
  • audiocpu 68000 (@ 15 Mhz)
Chipset
  • ES5505 (@ 15 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 60 Hz
Controlers
  • Number of players 1
  • Number of buttons 2
  • Kind of controler
    1. pedal
    2. pedal

Landing Gear (Ver 4.2 O) Screenshots

Landing Gear (Ver 4.2 O) - Screen 1
Landing Gear (Ver 4.2 O) - Screen 2
Landing Gear (Ver 4.2 O) - Screen 3
Landing Gear (Ver 4.2 O) - Screen 4
Landing Gear (Ver 4.2 O) - Screen 5

Clones of Landing Gear (Ver 4.2 O)

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Tips on Landing Gear (Ver 4.2 O)

* When you're not been crashed in ground, you will be able to go across any
buildings.

* If you choose another stage, you are able to get perpect score (50 points) at take-off stage.

* When speed (km) decline until specification speed, may appear 'wing stal'. This means you can't control your airplan. So, your airplan will fall on the ground.

* Walkthough
1) beginner, small airplan : no wind, very easy stage.
2) beginner, small jet airplan : 4km wind.
3) beginner, amphibious plane : 8km wind, difficulty stage.
4) beginner, middle jet airplan : 10km kind, rainy.
5) expert, middle jet airplan : same at beginer 4th stage.
6) expert, big jet airplan : you should conering at near airport.
7) expert, fighter : you should landing to carrier.
8) expert, space shultle, 15km wind, be careful very high additued and wind.

Landing Gear (Ver 4.2 O) and M.A.M.E.

0.81u4 [David Haywood]

WIP:
- 0.146u3: Brian Troha and The Dumping Union added clones Landing Gear (Ver 3.1 O), (Ver 3.0 J) and (Ver 4.2 J). Changed parent description to 'Landing Gear (Ver 4.2 O)'. hap added unused PALs. Added 2nd button and coin slot 2. Fixed rom names.
- 6th July 2012: Smitdogg - We dumped Landing Gear 4.2J, 3.0J and 3.1O.
- 0.143u4: Angelo Salese and R. Belmont fixed Landing Gear - Game now playable. Various fixes to the Taito JC system [Angelo Salese]: Fixed analog inputs in Landing Gear. Implemented gouraud shaded triangles, fixes Landing Gear messed up 3D.
- 24th August 2011: Angelo Salese - Did a review of the Taito JC system driver in the last couple of days. It apparently got recently improved by some '040 fixes by Arbee, so I've given a quick look of it, fixed inputs in all games in the driver, fixed a crash for Densya de Go 2, made various gfx fixes (in particular I've added a Gouraud Shading triangle drawing mode, used by Landing Gear for some elements). This makes Densya de Go, Densya de Go 2 and Landing Gear to be working, and improves Dangerous Curves that now enters into gameplay but doesn't show any 3d due of a DSP bug.
- 0.137u1: R. Belmont fixed Landing Gear crash, game now enters attract mode. Angelo Salese implemented SUBD DIR & SUBD EXT opcodes for the MC68HC11 CPU.
- 0.111u2: Added Stick and Pedal. Removed 2nd button.
- 0.105u1: Added TMS32051 (50MHz) CPU4. Fixed gfx1/2 rom loading. Changed palettesize to 65536 colors. Set year to 1995.
- 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040. Added MC68HC11 (4MHz) MCU. Changed visible area to 512x384.
- 0.81u4: David Haywood added Landing Gear (Taito 1997).
- 8th April 2004: David Haywood - I don't think I'll be finishing this one myself somehow, needs a 68040 core (currently running on the 68020) and various other bits and pieces before it stands a chance of working. WIP driver should be included in the next update tho.
- 3rd November 2003: Guru - Landing Gear (Taito 1995, System JC) arrived from Pelle. This is a flight simulator game running on Taito JC System hardware. The system comprises two boards plugged together back-to-back via five high density connectors. The top board contains the main CPU, all RAMs, graphics and sound hardware and the bottom board contains the game ROMs, communication devices and a MC68HC11 MCU. Landing Gear is a single player game so the board does not contain any communication hardware. This hardware seems to be the earliest revision of the JC board. This is the only JC game that had a 28-way edge connector, which is actually almost JAMMA. The power/GND, video and most buttons (test/service/coin/start etc) work fine using any standard JAMMA cab. However the analog controls are wired to another connector on the bottom PCB via an interface board. When other JC bottom boards are swapped to this top board, they will run fine, but some of the graphics are messed up. This is probably due to the different PALs and their changed locations. This seems to mostly affect the texture mapping (tested with swapping Side By Side 2) as the title and most of the background graphics are ok but the car textures are just a mess of pixels.

Romset: 35428 kb / 35 files / 11.6 zip
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